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FPSC Classic Scripts / Is it possible to create a script that changes the fire rate of automatic weapons?

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SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 24th Oct 2006 02:56
I very quickly noticed this a long time ago but i want to see if i can do something about it. all of the automatic weapons in fpsc shoot at the same, moderately slow fire rate. some weapons like the minigun and that ww2 gun and the scifi rifle shoot multiple bullets per shot to try and substitute it, but i think the player would notice this. can you adjust this, and if not, can somebody make a script to do this?
Thanks, Zekegames

COPLIANT in progress! wohoo
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 24th Oct 2006 03:48
it involves editing the firing animation sequences that are played, go into the gunspec and play around a litte, hopefully someone here know more about this than i do.

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 24th Oct 2006 12:43
You might look in the gunspec file and try changing the fireloop.
I am not sure if it will help but you can try it.

Errant AI
18
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Joined: 24th Aug 2006
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Posted: 24th Oct 2006 21:34
Fireloop only changes how fast the sound effect loops durring automatic fire.

Actual ROF is determined by the length of the animations.

-EAI
SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 24th Oct 2006 23:13
thanks ill try to mess with the gunspec and change this

COPLIANT in progress! wohoo
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 25th Oct 2006 01:12
Errant, are you sure? Cause I had a one frame animation and it fired the same lentgh

Thy whom forces such labor as that of homework sacrifices thyself to eternity in blackness amongst the horrors of which they bestowed upon others during thy life.
SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 25th Oct 2006 02:28
when my modeler makes the models ill remember to try and make the animations so the guns can shoot at diff rates

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Errant AI
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Joined: 24th Aug 2006
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Posted: 29th Oct 2006 00:16 Edited at: 29th Oct 2006 00:30
Airslide, actually, I think I was totally wrong on that. It may have just been perceptive. hmmm.
SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 29th Oct 2006 01:34
no fireloop does only change the sound.

COPLIANT in progress! wohoo
Errant AI
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Joined: 24th Aug 2006
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Posted: 29th Oct 2006 01:41
Correct. I was referring to the actual ROF bit.

Sorry for any misunderstandings.

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