hey guys, im using psyconics zombie and bond1's biped animation file they work great together.
I used the scripts that came with the biped plugged in every thing and for some reason the animations dont play. He just kinda floats to you and you start loosing health.
I checked all the key frames in 3ds max their all good. Anyhave have any ideas?
here is he entity script:
;header by Mark Blosser(surgeon zombie biped)
desc = Your Zombie's Name
;ai
aiinit = appear1.fpi
aimain = people/zombiescript.fpi
aidestroy = destroy/fadecorpse.fpi
aishoot =
soundset = male
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = zombie1.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 90
fixnewy = 180
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = ZOMBIE_d2.dds
effect =
;decals
decalmax = 2
decal0 = red
decal1 = blood
;identity details
strength = 200
ischaracter = 1
hasweapon =
isobjective = 0
cantakeweapon = 0
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;animationinfo
animmax = 92
anim0 = 190,209
anim1 = 210,233
anim2 = 2498,2588
anim3 = 260,279
anim4 = 280,299
anim5 = 300,318
anim6 = 319,355
anim7 = 160,189
anim11 = 0,19
anim12 = 20,39
anim13 = 493,522
anim14 = 40,59
anim15 = 60,79
anim16 = 523,552
anim17 = 120,139
anim18 = 140,159
anim20 = 80,99
anim21 = 100,119
anim31 = 356,380
anim32 = 381,405
anim33 = 381,405
anim34 = 381,405
anim35 = 381,405
anim36 = 406,442
anim40 = 443,462
anim41 = 463,492
anim50 = 553,572
anim51 = 573,597
anim52 = 598,622
anim53 = 623,642
anim54 = 643,662
anim55 = 663,681
anim56 = 682,731
anim57 = 160,189
anim61 = 0,19
anim62 = 20,39
anim63 = 882,911
anim64 = 40,59
anim65 = 60,79
anim66 = 912,941
anim67 = 120,139
anim68 = 140,159
anim70 = 80,99
anim71 = 100,119
anim81 = 732,756
anim82 = 757,781
anim83 = 757,781
anim84 = 757,781
anim85 = 757,781
anim86 = 782,831
anim90 = 832,851
anim91 = 852,881
anim92 = 2550,2588
and here is the people code
desc = Zombie Follow and Slash
;Triggers
:state=0,plrdistwithin=300:state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=10,animate=2
:state=1,plrdistfurther=300:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20
anyone have any ideas?
International Game Development