First off, forgive me if I'm overlooking a very obvious answer here, but I have yet to see it. Can anyone explain for me when to use a bitmap (as in LOAD BITMAP) and when to use an image (as in LOAD IMAGE)? They both support the same filetypes. What is the main reason for using one over another? It seems to me that they both can be loaded, and sent to the screen. Bitmaps are obviously more valuable because there are only 31 available index numbers. When programming a small 2D game, however, with only a few images moving around, what would be the benefit of bitmaps over images?
Oh, and one more question: Do sprites "share" their contents with an image? That is to say, if DBPro supports 65,000+ sprites on the screen at one time, does that mean that each sprite must have a corresponding image in memory to pull from? It looks like each SPRITE command requires an image number to display. If someone can de-fuzzify this concept, I'd be truly grateful.
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Dual Athlon 2.0/1GB RAM/GeForce Ti4200-128/Win2000 Pro