Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Teleporters and obejcts?

Author
Message
Decal Underground com
18
Years of Service
User Offline
Joined: 18th Oct 2006
Location:
Posted: 27th Oct 2006 02:25
Is there anyway to hold a object , like a small crate. and take it with you thru a teleporter? Or throw a small crate into the teleporter sending it to another location?
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 27th Oct 2006 04:51
To be honest, I have never ever tried the teleporter entity. Not even clicked it in the editor

But I did read someone mention that he made an enemy pass thruough a teleporter using waypoints. If it works on enemies, it could work on all entities.

Better still, why not start FPSC and try it and let us know?
I cant, cause I am at my friend's place.

-- n00b at playing games...and now at making em too :p --
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Oct 2006 05:01 Edited at: 27th Oct 2006 05:04
Quote: "Is there anyway to hold a object , like a small crate. and take it with you thru a teleporter? "

I never tried to carry anything through, but I doubt it.

Quote: "Or throw a small crate into the teleporter sending it to another location?"

This should be 'do-able'. (I think, but I haven't tested this yet)
The trigger (teleporter) needs to anywithin=x:activateallinzone=29
Then the crate needs an :activated=29:state=13
With a state=13 that activates its IFUSED then destroys itself by running its runfpidefault=2
It's IFUSED would be a carbon copy of the crate placed at the destination with spawn at start set to no.
Once activated, it will spawn, thus giving the illusion that it was the original crate teleported.


Don't forget to visit Conjured Entertainment
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 27th Oct 2006 05:04
Quote: "But I did read someone mention that he made an enemy pass thruough a teleporter using waypoints."


hehe, that would be me.

filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 27th Oct 2006 19:51
oh ok. So it is silent thunder.

Silent thunder, please explain how you made the enemy get teleported.
And if it isnt too complicated (like changing scripts and stuff), I guess the same can be done with any other entity too??

-- n00b at playing games...and now at making em too :p --
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 28th Oct 2006 03:31
well, i just made him go into there by using waypoints, i guess that you could do it if you made a box into a character.

Login to post a reply

Server time is: 2024-11-23 04:42:40
Your offset time is: 2024-11-23 04:42:40