Quote: "Is there anyway to hold a object , like a small crate. and take it with you thru a teleporter? "
I never tried to carry anything through, but I doubt it.
Quote: "Or throw a small crate into the teleporter sending it to another location?"
This should be 'do-able'. (I think, but I haven't tested this yet)
The
trigger (teleporter) needs to
anywithin=x:activateallinzone=29
Then the crate needs an
:activated=29:state=13
With a state=13 that activates its IFUSED then destroys itself by running its runfpidefault=2
It's IFUSED would be a carbon copy of the crate placed at the destination with
spawn at start set to
no.
Once activated, it will spawn, thus giving the illusion that it was the original crate teleported.