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FPSC Classic Scripts / can fpsc have map?

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SilverMasters
19
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 28th Oct 2006 15:03
can fpsc have map? like in other games when we press m , den we can view the map of the whole level..! can we do like dat?
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 28th Oct 2006 19:49
make a HUD out of the map, and assign it to a key.

There are a lot of threads about that.

-- n00b at playing games...and now at making em too :p --
SilverMasters
19
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 29th Oct 2006 03:57
how can i c dat here is a building and where is enemy in the map?
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 29th Oct 2006 08:31
You cant do that yet with FPSC. It does not have a built in map system.

Some people here have (I think) worked on it, and have gained some success in showing the player, but its very crude (your resolution depends on the trigger zones!) and involves a lot of hard work.

And no, spotting enemys in the map is not done yet.

-- n00b at playing games...and now at making em too :p --

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