Hello,
I did search the forums for this and tried all I can do... no luck
Basically, I want it when the player is in the trigger zone a hud is displayed. I don't want the trigger zone to be destroyed.
Thanks so much if you could help.
Here is my ugly code:
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:state=0,plrdistwithin=200:state=2
:state=0:hudreset,hudx=50,hudy=75,hudimagefine=gamecore\text\comic\cop1.tga,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=75,hudimagefine=gamecore\text\comic\cop1.tga,hudname=talk1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=75,hudimagefine=gamecore\text\comic\cop2.tga,hudname=talk2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=75,hudimagefine=gamecore\text\comic\evid_1.tga,hudname=talk3,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=160:rotatetoplr
:state=10,plrdistwithin=60:rotatetoplr,sound=[path to a sound],state=20
:state=20,plrdistwithin=60:rotatetoplr,hudshow=talk1,hudfadeout=talk1,timerstart
:state=20,timergreater=100:state=30
:state=30,plrdistwithin=160:rotatetoplr
:state=30,plrdistwithin=60:rotatetoplr,sound=[path to a sound],state=40
:state=40,plrdistwithin=60:rotatetoplr,hudshow=talk2,hudfadeout=talk2,timerstart
:state=40,timergreater=100:state=50
:state=50,plrdistwithin=160:rotatetoplr
:state=50,plrdistwithin=60:rotatetoplr,sound=[path to a sound],state=60
:state=60,plrdistwithin=60:rotatetoplr,hudshow=talk3,hudfadeout=talk3,timerstart
:state=60,timergreater=100:state=2
:state=2,plrdistfurther=60:state=10
;End of Script
;End of Script