You don't get it do ya? It won't be 500 frames. It won't be simple.
Besides the
Quote: "probably -30 to 60 range and simple reload, gun holding and death animations"
, there strafe right, left, (there is no "gun") load pistol, load rifle, aim pistol, aim rifle, aim shoulder mounted, death when hit from front, death when hit from right, death when hit from left, death when hit from back,run,idle,and on and on. I was being nice at saying 1100 frames...no way you could do it in 500. There's 2498 normal frames but I gave up 1300 saying some you wouldn't need a few.
I'm afraid you didn't read the sticky posted at the top of this forum regarding "requesting media". If it's so simple try it out. If you fail, try again. About the only way your going to take this beyond point and click is to learn to do this stuff for yourself or trade something of equal value to one of the few members around here that can do it. I can probably count these members on one hand. If it was simple, more would offer custom characters. TGC(Bonds work) offers a couple custom packs with characters and a few(and that's probably an overstatement(D13, Higgins,Others?)) members do. I've been known to do characters and rig on a bet, but I don't normally release my custom stuff because I don't want others games looking like mine, and generally, if I do take a bet ,it's with an older member who's been known to contribute to the community.
I'm saying all this to say basically, 'If you need something done, you'll want to do it yourself'. That model looks like its far to many polys anyways (if it's more then 2500 scrap it) and anyone that can actually rig would know it is probably not worth the time spent and wont answer you. I don't know what software you use to model, but I strongly suggest looking at it's forums and asking it's members their techniques on low poly modeling, rigging, and animation. Once you got that down I'm sure someone would be happy to help you get it into FPSC, as that's less a modeling program problem, and more a FPSC related one.
Good Luck
Loc