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FPSC Classic Models and Media / Problem with anim8or

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Small + Cool
18
Years of Service
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Joined: 30th Aug 2006
Location: England
Posted: 29th Oct 2006 18:17
well ive made a bowl with anim8or, exported it into 3ds format, converted it into x. format, used entity creator to make it fpsc ready and made a texture with photoshop and made into dds format. this is what it turns out like ingame. HELP!!!

Screenie attached

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Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 29th Oct 2006 18:19
Attach in jpg or png please. Bmp kills the size
Small + Cool
18
Years of Service
User Offline
Joined: 30th Aug 2006
Location: England
Posted: 29th Oct 2006 18:27
sorry here it is in jpeg

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Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 29th Oct 2006 21:30
Quote: "png "

no, that is a huge file as well.

well, you must be doing something wrong.

Do you use entity maker?

trust me, it's you, i've gotten anim8or models in fpsc before.

e-mail me the files and i will se what i can do.

Vehicles
18
Years of Service
User Offline
Joined: 21st May 2006
Location:
Posted: 29th Oct 2006 22:51
try a tga texture
the inovator
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location: virginia
Posted: 30th Oct 2006 00:48
I use anim8or for all my entities. It seems that your texture is not being found. Did you make a texture map and if so are you sure that you typed the file name correctly in the entity maker?

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