they look pretty good, but i agree with RE. I don't know if you have these or not, but just to make sure you do....
A horror game isn't a faced paced trigger happy mess. A horror game is refined, and the player moves along at a slow pace. This does not mean however that nothing happens. Lets say that our hero, frank is walking down the study hallway, looking for his uncle Joe. As he walks down the hallway, things should happen, such as a light flickering on for a brief moment, and then turning off again, or using the same principle, have lighting come through a window. If you have doors in the sides of the hallways, maybe every now and then have a trigger zone open one ahead of. If you add sound to this, and have the correct setting, I guaranty you it startle people. Trigger zones are very important in horror games. Not only can you open a door from a distance, but you can make light come on/off, sounds, things appear, things disappear, or showing a HUD of somkind. You should use trigger zones constantly to scare the pants off your victim. Music and lighting (i think) are the most important things in Horror games. The player will only be scared if there are lights in the distance casting shadows on his face and a eerie music in the background. The player would not be scared if theres lights all over the place and a happy jig for music.
I dont know if you know all that, but i just wanted to make sure. I have never released a game with FPSC before, but that doesn't mean I dont know how.


http://smallgroup.be/