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Doughboy
18
Years of Service
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Joined: 27th Dec 2005
Location: Canada
Posted: 31st Oct 2006 22:43
I tried posting this yesterday as an attachment, but it didn't work, so I've uploaded it to my site.

Trenches
A "test" terrain of mine. I don't really have a use for it, and don't intend to use it in a game [as it was just a test], but maybe someone will have a use for it other than for testing purposes.

It pieces together so you can make it as large as you want. People fall through it (for some reason) and there are random lag spots. If anyone can improve on the fps file, please post your results here.





AlanC
18
Years of Service
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 31st Oct 2006 22:48
erm it looks great! But I can't open .rar files on my pc. It makes it freeze and stuff. Looks awsome!

hhmmmmm........ hi
filya
18
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Joined: 23rd Aug 2006
Location: USA
Posted: 31st Oct 2006 22:57
nicely made and great texture work on it.
But like you said it yourself, unless it works without players falling through or getting stuck, people wont use it.

Makes for good background use though

-- n00b at playing games...and now at making em too :p --
Doughboy
18
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Joined: 27th Dec 2005
Location: Canada
Posted: 31st Oct 2006 22:58
I don't understand why people [enemies] fall through, it's just a segment that isn't flat. Maybe I have a setting in the fps file incorrect.
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 1st Nov 2006 00:08
The mesh's are stretched out and are causing the terrain to have collision problems. try making tighter meshes.


RF
filya
18
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Joined: 23rd Aug 2006
Location: USA
Posted: 1st Nov 2006 01:57
but then tighter meshes mean more polys and that leads to overall fps lag.

This is why terrains need a lot of work and testing for design.

-- n00b at playing games...and now at making em too :p --
Doughboy
18
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Joined: 27th Dec 2005
Location: Canada
Posted: 1st Nov 2006 02:01
If the player doesn't fall through the map, why would enemies?
filya
18
Years of Service
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Joined: 23rd Aug 2006
Location: USA
Posted: 1st Nov 2006 02:32
I have made meshes where even the player falls off.
It all depends on the collision between the entity and the mesh.

-- n00b at playing games...and now at making em too :p --
Jonno
18
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Joined: 20th Apr 2006
Location:
Posted: 1st Nov 2006 07:39
Why don't you make it a segment? It's then solid isn't it?


Latest projects: UC, 10-4, 10-4 Normandy, STWS and CBFDP:FPS
Doughboy
18
Years of Service
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Joined: 27th Dec 2005
Location: Canada
Posted: 1st Nov 2006 08:00
It is a segment.
JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 1st Nov 2006 14:24
all terreins have the problem of npcs falling through. I wish it was solved

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
SUPAH'S FPSC STUFF UPDATED!!!
Entity pack one download free: http://forum.thegamecreators.com/?m=forum_view&t=92119&b=24&p=0
Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 1st Nov 2006 20:12
just make a flat floor segment and then make an entitie that fits between them like a canyon or cliff etc.?


[b]Photoshop scientist![b]

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