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FPSC Classic Models and Media / molotov coctail

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psylent letterz
17
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Joined: 8th Oct 2006
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Posted: 1st Nov 2006 09:01
I would like to make a molotov coctail for fpsc.

I suppose I will mostly just use the grenade files with a new mesh, but my problem is the flame/rag.

How can I make it appear to be burning while in my hands?

Any help would be appreciated.

Thanks
JohannesM
18
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 1st Nov 2006 15:05
i dont know about moving decals.

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Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 1st Nov 2006 17:20
Quote: "i dont know about moving decals."


Why bother posting that?

Sign up on this forum, please...
http://teammegabasic.proboards59.com
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 1st Nov 2006 18:06
i think its possible, but very hard


[b]Photoshop scientist![b]
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 1st Nov 2006 22:55
Quote: "i think its possible, but very hard"


Not really, You could just do the same as the hand grenade, change the model, and just change the explosion animation

Jonno
18
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Joined: 20th Apr 2006
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Posted: 1st Nov 2006 23:26
How do you edit .x models? I can't import them into Milkshape..


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freakshow
18
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 2nd Nov 2006 00:08
tools > direct X mesh tools


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Formerly Crazy Al
ak470000
18
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Joined: 17th Feb 2006
Location: United States
Posted: 3rd Nov 2006 18:23
How do you plan on a fire "spilling" after it lands though?
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 4th Nov 2006 00:44
You wouldnt be able to make the spill with the way I recommended... You would have to add the spill on the animation. Would be simple for the animation, I reckon...

ak470000
18
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Joined: 17th Feb 2006
Location: United States
Posted: 5th Nov 2006 00:25
yeah but it wouldnt spread out the way you'd want it. You'd need to make a script to make a low sprite animation of fire repeat itself in a circular pattern or something and give it gravity. That way, even if it lands on a disfigured object or on a table for instance, some of the fire would be on the table and some of it would land on the floor.

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