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Geek Culture / All your plugins are belong to me?

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Van B
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22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Nov 2006 11:00
Hey, just got 2 additions to my little collections of plugins and was wondering who had the most TGC supplied plugins, or if anyone has them all. Who is the plugin ho!, who is planning on buying DarkShader?, what is your favourite plugin?

I have...
DarkPhysics
DarkAI
Darklights
Styx
eXtends

Still to play with them properly, but personally I really like DarkPhysics, wish I had more time to experiement with that stuff.

''Stick that in your text and scroll it!.''
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 1st Nov 2006 11:04 Edited at: 1st Nov 2006 18:06
Oooo. I have:

DarkPhysics (which I never use)
EZRotate (which I never use)

And that's it. I won't be buying anymore anytime soon, because I've already spotted the pattern (WINU shall be its acronym), with the exception of Wolfs animation plugin which I need more than life itself.


Nicholas Thompson
20
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 1st Nov 2006 11:06
I have eXtends and think its great. I'd get more but I don't really have enough time to play with DBP properly anymore...

[center]
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 1st Nov 2006 11:13
I have the enchancements pack wish I don't use, and dark phsyics, which I won't use after I have finished my compo entry.

Hallowed are the ori.
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 1st Nov 2006 11:35
I have (that TGC offers):
Blue GUI 2
Dark Physics
Unity/LUA
3D Cloth & Particles
Enhancements
EZRotate
NGC

Will have (that TGC offers) in Feb 2007 :
Dark Lights
Dark AI
Dark Shader
Styx
Extends

I have (3rd party):
CSM Importer (most used of all my plugins along with NGC)
BMP Font Plugin
DKShop
DKAVM
D3D Func
DBP Net_Lib
The new Matrix1 Utils set (which is awesome)
Sparky's Coll V2
Newton (only works half of the time for me as my machine hates it)
Tempest
DBP Grass
LImb Alpha

As you can tell I love plugins, the more the better. I use most of those on a regular basis, if nothing but helping others with them.

Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 1st Nov 2006 11:39
this is what i have:

Blue GUI 2
Dark Physics
Dark AI (WINU)
Enhancements (WINU)
Extends
EZRotate (WINU)

DKShop (WINU)
Sparky's Dll (WINU)
Newton

Tinkergirl
21
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 1st Nov 2006 11:55
I don't have any, but I'm seriously considering DarkShader.

Surely Hawkeye will 'win' this when he gets his prize, though

indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 1st Nov 2006 12:10
Currently
Blue GUI
Dark Physics
3D Cloth & Particles
Enhancements

very soon
Dark AI

adr
21
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Joined: 21st May 2003
Location: Job Centre
Posted: 1st Nov 2006 12:16 Edited at: 1st Nov 2006 12:16
I have Monster's AA plugin! HAHAHAHA!

(and I haven't used it once)

[center]
game dev ... is like a bouncy castle full of breasts - VanB
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 1st Nov 2006 12:43
Quote: "Dark AI (WINU)"


Oh yeah. Acronym action in full flow.


Peter H
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 1st Nov 2006 13:20 Edited at: 1st Nov 2006 13:21
only one i have is cloth and particles, which i won from the banner compo...

(although, darklights, darkphysics, and darkshaders are ones i wouldn't mind getting...)

"We make the worst games in the universe..."
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 1st Nov 2006 14:42 Edited at: 1st Nov 2006 14:43
Plugins are fantastic ways to speed up game development, and lets me take advantage of people's coding skills that are smarter than me

EZ Rotate - Works magic on all that gross math
Dark AI - Wonderful plugin, greatly speeds up gamedev
Dark Physics - Fantastic, except for the particles
Cloth and Particles - Great plugin, I use it in addition to DP
LUA - I use religiously, great great plugin
Extends - Nice pack, used sporadically
Enhancements Pack - Use occasionally
Blue GUI - Not used yet
Dark Voices - I really want to use this, just haven't yet
Nuclear Glory Collision - Nice plugin, I use it less these days with DP

Dark Matter 2&3
Animated Sprite Pack

Monster's AA plugin - Never used it, mad for having bought it

Sparky's V2 - Fantastic collision plugin
Torrey's Audio DLL - Saved Geisha House, native music commands were causing the game to crash. Great plugin!
Accode Bitmap Font Plugin - I use it in every game I make


Come see the WIP!
Scraggle
Moderator
21
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 1st Nov 2006 14:45
Quote: "Sparky's V2"


Am I missing something? What's version 2?

As for which plug-ins I have. I am at work now so I can't see my list but it is fair to say almost everything that is available is intsalled on my hard drive.

Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 1st Nov 2006 14:51
Well, I used version 1 for a long time, but now I only use version 2. It's faster and has sphere casting. I have NGC, but sometimes I prefer Sparky's to it, especially if I don't need ellipsoid collision. It's a great addition to Dark Physics.


Come see the WIP!
El Goorf
18
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Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 1st Nov 2006 15:15
well we all know now that all the plugins are belong to hawkeye
Ron Erickson
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21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 1st Nov 2006 16:23
Fallout,

Quote: "And that's it. I won't be buying anymore anytime soon, because I've already spotted the pattern (WINU shall be its acronym). "


Doh! You are half the reason that I am writing the Animation addon!

I have:
EZrotate ( I wrote it and use it all the time )
TextureMax ( I wrote it and use it all the time )
The Enhancement Pack ( I use it alot )
Cloth and Particles WINU
Dark Physics WINU... yet. It's day will come
BlueGUI ( I use alot, but I am now considering alternatives )

EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....)
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 1st Nov 2006 17:02
Generally try and do everything in DBPro itself.
I am currently working on an interface for an engine I'm working on in C++, to allow me to use it in DBPro as well.

Aside from that, don't really use any plug-ins in DBPro.

Intel Pentium-D 2.8GHz, 512MB DDR2 433, Ati Radeon X1600 Pro 256MB PCI-E, Windows Vista RC1 / XP Professional SP2
Ron Erickson
Moderator
21
Years of Service
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 1st Nov 2006 17:23
Quote: "Generally try and do everything in DBPro itself."


Out of curiosity, why? Is it because of the cost of the plugin or is it because you prefer to do things yourself?

I've seen other people that feel like using plugins is "cheating" which I think is a strange way at looking at things. Personally, I would much rather pay a couple of dollars on something that would save me LOADS of development time if a viable solution is available. I wrote EZrotate out my own personal need. It is nice that it has earned some extra cash for me, but at the time I would have MUCH rather paid $20 for a solution than the development time that I spent learning the maths.

EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....)
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 1st Nov 2006 17:36
Quote: "Out of curiosity, why? Is it because of the cost of the plugin or is it because you prefer to do things yourself?"


It's more because of how stuborn I am. There are lots of things that people deem "impossible", when someone tells me that I generally work on that problem until I figure out a way to do it.

Another issue is executable size. It is just ridiculous when you have a few DLLs and a runtime that's in excess of 10MB while the actual source is only a few hundred KB.

Good example is Newton Dyamics. Adds around 2MB to the executable, where-as a well programmed internal physics system adds around 60KB for 20,000 lines of code. Then you can get into the whole Performance vs Size argument really, but unless you're filling the world with useless physics objects just to show off.. it performs well enough. FPSCreator for example could've easily had a physics engine built-in DBP itself without affecting the speed greatly.

Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2
Miguel Melo
19
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Joined: 8th Aug 2005
Location:
Posted: 1st Nov 2006 17:51 Edited at: 1st Nov 2006 17:52
I own no plugins other than Nuclear Glory Collision, which I think it's great and I have managed to get to mostly work on the DGDK (other than picking, which I really need *sigh*)

For the record:

Quote: "Is it because of the cost of the plugin or is it because you prefer to do things yourself?"


In my case it's not so much because I'm stubborn (which I am) but because I'm a cheapskate.

I try not to spend any money unless I am in dire need of something specific fast. Coupled with the fact that I really don't use DBPro that much, I would only entertain buying plugins that work with the GDK. This means that, really, only your ezRotate is elligible for my custom at the time and is, indeed, probably the next plugin I'm going to buy, as soon as I need any complex rotations.

I have vague plans for World Domination
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Nov 2006 18:02
Sometimes though, there's just one or two features that your prepared to pay for. Like timer based interupts, so you can call functions at exact time intervals regardless of what the program is doing, or being more adventurous and adding lightmapping to your level editor without having to learn the complex maths behind it. eXtends for examples seems to be very useful for 2.5D games and remakes, something that I tend to do a lot these days. It depends on what type of project you like working on, personally I want to look into dynamic music and comprehensive level editing (with mesh creation and lightmapping) so some of the features in the plugins are vital for what I want to do 'well' - I mean with enough effort and hard code you can get it done, but it's results that matter, and getting fast results suits me fine.

''Stick that in your text and scroll it!.''
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 1st Nov 2006 18:17
@Wolf

Ahah! Clearly you're getting old my good man. You obviously nodded off while reading my post. I would read it again if I were you.

On a serious note though, it's not a slur against Dark Physics, or EZRotate. I only bought them because they're both great plugins that will eventually be useful to me. It's just that I keep things simple in my games most of the time. EZRotate will be invaluable if I eventually try my hand at a space game, or anything with less rigid rotations. I just haven't done that yet, and if I understand the rotations required, I'll use the standard rotation systems.

Its a similar story with Dark Physics. I need to make a game that'll really make use of it, otherwise I'll use Sparky to avoid unecessary physics overhead.

I will definitely buy the animation plugin Wolf when you manage to get it together, as I'm sure many others will. That's another one that I consider essential (also DarkShader). I just can't promise that when I do buy it I'll be making a game that'll make use of it. I'll probably be making a non-physics, non-rotating, non-animating game .... like a text adventure. Or "Squarey, the parallel moving, non-rotating Cube" game.


Ron Erickson
Moderator
21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 1st Nov 2006 18:54
Fallout,
Quote: "Ahah! Clearly you're getting old my good man. You obviously nodded off while reading my post. I would read it again if I were you."

LOL, I am getting old, but not THAT old.

Quote: "On a serious note though, it's not a slur against Dark Physics, or EZRotate. I only bought them because they're both great plugins that will eventually be useful to me. It's just that I keep things simple in my games most of the time. EZRotate will be invaluable if I eventually try my hand at a space game, or anything with less rigid rotations. I just haven't done that yet, and if I understand the rotations required, I'll use the standard rotation systems."

I didn't take it that way. I do the same thing! I bought Dark Physics knowing that I WILL use it, but I'm much too busy to even look at it right now.

Quote: "I'll probably be making a non-physics, non-rotating, non-animating game .... like a text adventure. Or "Squarey, the parallel moving, non-rotating Cube" game. "

All you need now is to post a "team request" to help you with it

Miguel,
Quote: "This means that, really, only your ezRotate is elligible for my custom at the time and is, indeed, probably the next plugin I'm going to buy, as soon as I need any complex rotations."

I seriously wondered if writing the DGDK version of EZrotate actually sold ANY copies of it. I re-did a LOT of code to optimize it for C++ and spent a good bit of time working on it. I guess it would be nice to know someone is planning to make some use of it

Raven,
Quote: "Another issue is executable size. It is just ridiculous when you have a few DLLs and a runtime that's in excess of 10MB while the actual source is only a few hundred KB.

Good example is Newton Dyamics. Adds around 2MB to the executable, where-as a well programmed internal physics system adds around 60KB for 20,000 lines of code. Then you can get into the whole Performance vs Size argument really, but unless you're filling the world with useless physics objects just to show off.. it performs well enough. FPSCreator for example could've easily had a physics engine built-in DBP itself without affecting the speed greatly."


Well, you kind of get double wham-ied with Newton. Not only is there the overhead of the physics lib, there is also the overhead of the wrapper. Still, most people here are just hobyists. While writing a physics system might be considered "fun" for some people, others could never come close to getting something worthwhile in any amount of code no matter how long they worked on it. So, why spend months working on something that will never TOUCH a plugin that they could have in a couple of hours for only a couple of dollars?
I do understand where you are coming from though. Everyone's needs are different!

EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....)
adr
21
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Joined: 21st May 2003
Location: Job Centre
Posted: 1st Nov 2006 19:03
Quote: "I seriously wondered if writing the DGDK version of EZrotate actually sold ANY copies of it."


That's a shame. I don't think the GDK got as much uptake as TGC would've wanted. I bet there's only a dozen hardcore users out there. I'm hoping that GDK.NET will change that....

[center]
game dev ... is like a bouncy castle full of breasts - VanB
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 1st Nov 2006 19:16 Edited at: 1st Nov 2006 19:17
Quote: "I've seen other people that feel like using plugins is "cheating" which I think is a strange way at looking at things."


The next time someone tells you it's cheating, ask them if they think it's cheating to use DBP instead of C++ or C# That should shut them up pretty fast

Or you can ask them if it was cheating for Ubisoft to license the Unreal engine for Splinter Cell. Or cheating for Valve to use Havok in Half-Life 2.

----

I own:

Blue GUI
NGC (WINU)
Dark Physics (WINU)

Soon (perhaps): DGSDK.NET

And that's it! (I think)

EDIT:

Oh wait--- do I get bonus points for owning a copy of the paperweight that is Quikly 3D Game Studio's empty install CD?

empty
22
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 1st Nov 2006 19:26
Hobgoblin Lord
19
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 1st Nov 2006 19:32
I have

Enhancements (WINU) (like the acro fallout)
Blue GUI (lots of use)
Cloth and PArticles (WINU)
Extends (WINU)
EZrotate (WINU)
NGC (WINU)
Darkmatter

I have a few others that were freebie downloads but I don't think I use to many of them.

I will likely be getting Dark AI which I do plan to use.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 1st Nov 2006 20:33
Quote: "Or cheating for Valve to use Havok in Half-Life 2. "


I wouldn't call that cheating even in this sense though, since Valve altered the bloody thing so much they may as well of just made a new one from the ground up

Scraggle
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21
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Location: Yorkshire
Posted: 1st Nov 2006 20:38 Edited at: 1st Nov 2006 20:41
Here is my full list:


As you can see I like to have the help files to hand. It took some time to make the them but it is much easier to press the F1 key than look through the Compiled HTML file or a ReadMe.

Alquerian
18
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 1st Nov 2006 20:39
I have:

Extends (Just starting to use it)
Styx (Haven't used it yet)
NGC (Used it a little)
LUA/Unity (Getting into it heavily)
Dark AI (Getting into it heavily)
Dark Physics (Getting into it heavily)
Blue GUI (use all the time)
EZRotate (use all the time)
3D Cloth and Particles (Just getting into it)

Other Plugins I have/use:
AAcode's Grass
AAcode's Bitmap font
AACode's Alpha Limb
Tempest
Newton Physics
DKSHOP/DKAVM
Window Skinning GUI
CR's database plugin
Printer plugin
Torrey's audio plugin
Sparky's Collision V2
Goga's FTP (This sucks serious anus)
and I know I have a few others, I will be writing and possibly releasing a new free FTP plugin if TGC doesn't improve the core ftp commandset in the future.

I do not know if I will buy darkshader or not, but judging by what I have bought so far it is quite possible

I have purchased several other TGC products/packages such as darkmatter 1,2 and 3, cshop, 3d canvas pro, etc. Some of which are absolutely useless, while others like the sprite pack are fairly useful. However, others may find uses for packages which I do not hold in very high regard and vice versa.

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Ron Erickson
Moderator
21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 1st Nov 2006 20:40
Quote: "I will likely be getting Dark AI which I do plan to use."

Isn't that the problem though. I certainly hope you didn't buy any of the other plugins planning to NOT use them.

EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....)
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 1st Nov 2006 20:45
Quote: "I will be writing and possibly releasing a new free FTP plugin if TGC doesn't improve"


Just out of interest, what is wrong with the current FTP plugin and what would you like to see added? (I'm just curious, I'm not questioning your doubts on the current FTP functionality)

Alquerian
18
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 1st Nov 2006 20:48
Quote: "Just out of interest, what is wrong with the current FTP plugin and what would you like to see added? (I'm just curious, I'm not questioning your doubts on the current FTP functionality)"


The native DBP FTP commands are quite limited, they do not allow for obtaining certain information about remote files, such as creation time/date etc.

Goga's FTP Plugin allows for this but it is tragically flawed and will never be repaired.

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 1st Nov 2006 20:57
Quote: "*cough*"




And I can't forget Styx, which has saved me a world of hurt by allowing seamless Flash integration within my DBP apps (let's hope empty can port it over to GDK.NET when it's available)

I blame little sleep and little coffee.

Hobgoblin Lord
19
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 1st Nov 2006 21:06
Quote: "Isn't that the problem though. I certainly hope you didn't buy any of the other plugins planning to NOT use them."


hehe, actually I bought one of the packages that came with a bunch of the plug ins and thought I may not need them right away but some day I might, might as well save the money now. Extends is the only one I bought seperatley and I don't use it because it was not quite what I thought it was going to be. Dark AI on the other hand relates directly to some paid work I am doing at the moment and should save me a ton of development time.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Grog Grueslayer
Valued Member
19
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Joined: 30th May 2005
Playing: Green Hell
Posted: 1st Nov 2006 21:20
I just have Blue GUI 2. I got it a long time ago and started using it about 2 weeks ago.
bosskeith
18
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Location:
Posted: 1st Nov 2006 22:02
Enhancements
EZRotate
Lua
Texture Max
DarkBasic Professional Extends
Dark Physics
Dark AI
Blue Gui

plan on getting this month

Dark Lights
Dark Shader(if it is released by then)
Styx

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