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Work in Progress / WIP: The Grand Machines

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Redmotion
21
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 2nd Nov 2006 13:46
Ok - so now that the cats out of the bag - I'm posting a WIP for The Grand Machines (4th Place in the Physx Software Compo)

I hope a few people have enjoyed the demo! If you have any comments or suggestions on the demo - please post them here. I'd love to hear them.

Get the demo here.

Check out [href=The Grand Machines!] http://developer.thegamecreators.com/?f=physx_12[/href] - 4th in PhysX Software Compo
Redmotion
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Location: Mmm mmm.. Marmite
Posted: 6th Nov 2006 01:02 Edited at: 24th Feb 2007 18:49
=done =To Do

Ok, currently progress is as follows:-

basic physx particles support added
cloth support added but not supported until delete cloth command working
problem with textures solved by flipping them vertically
increased lives gained from reaching a reward to 3.

To do:-
Limit no. of possible lives to fit on the screen
Add two more portals in the main menu screen- 1 for practising on unlocked levels, 2nd will allow loading of a custom levels (built by anyone - only a 3d modeller with .x export required)
Add more levels
Replace existing levels with more "realistic looking" environments (proper material-like textures such as stone, metal, grass, etc.)
Add a wider variety of puzzles, including weight based puzzles - convex rigid body bug hindering this a little
Sort out flicker on fade in/fade out effect.
Invisible walkways
Portals
Enemies
Better background/backdrop
Improve controls
Add camera bloom
Create "modding" document for people who wish to build their own levels

To implement into X-Engine: -

Add (protected) level unlocking file
Auto-assign script events on level-loading allowing for customised level building - plus error catching
Add unlocked level selection screen/menu
Improve "out of bounds"/die effect
Add camera focus to events when they are triggered
Billboard system (not for TGMachines)
Rotating textures (request for command "rotate texture"! )
Support for Hardware physx (increased particles/cloth resolution)
Animated camera (pan/rotate/fly) for cut scenes (not for TGMachines)
Add shader support (not for TGMachines)

Mr Tank
21
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 6th Nov 2006 01:27
The screens look really nice, but when i try to run it i get

Dark Physics Runtime Error
Unable to setup SDK in dbPhysX

, whatever that means. Do i have to install some other software in order to run PhysX games or something?


You'll be able to click on this someday.
Don Malone
21
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Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 6th Nov 2006 03:01 Edited at: 6th Nov 2006 03:02
You will need the DarkPhysic drivers (free for download) from the AGEIA website
http://www.ageia.com/drivers/drivers.html
This was posted on the DarkPhysics forum. Really needs to be linked and pinned to the top of this forum; at least for a little while.

In Memory of My Dad.
I miss you very much.
Mr Tank
21
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Location: United Kingdom
Posted: 6th Nov 2006 04:06
Thanks. This is a pretty ace game. Works solidly, and the levels look really nice with the lightmapping. If i were to change it, i would suggest allowing you to restart the last level- i lost on level 3 but can't be arsed to go through 1 and 2 again.
Level 2 was a bit odd in that you had to just do the same thing twice.
Also, it's hard to add a small amount of speed to the ball when tapping the directional keys, so manouvering in tight spaces is tricky.


You'll be able to click on this someday.
Redmotion
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Location: Mmm mmm.. Marmite
Posted: 6th Nov 2006 23:08
Cheers Mr Tank, your points are all entirely valid ones!

Quote: "i would suggest allowing you to restart the last level- i lost on level 3 but can't be arsed to go through 1 and 2 again."
I knew this was a problem when I was making it but time didn't permit me to add a last level variable to allow starting from the last played level. I think it needs a level selection screen and an level unlock feature.

Quote: "Level 2 was a bit odd in that you had to just do the same thing twice."
Very true, it was really an experiment with joints and kinematic objects - I added it to show the arms appearing to turn the wheels. I will redesign this level so the co-op gameplay is added and you don't have to follow the same route twice.

Quote: "it's hard to add a small amount of speed to the ball when tapping the directional keys, so manouvering in tight spaces is tricky."
Yeah, I tried to add a dynamic where the longer you held the key the more force was applied and the ball rolled gradually faster, but I either got nothing or full speed. I will try to tweak this ASAP - perhaps Level 3 needs to be slightly easier! Although it will be placed near the end.

Thanks again for playing.

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 7th Nov 2006 10:31
I agree with all the points, but I just want to expand on the last one a bit. I like your idea of adding more force the longer you hold, because the balls do actually move really slow. Maybe a brake?

Redmotion
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Location: Mmm mmm.. Marmite
Posted: 24th Feb 2007 18:49
Hmm cant upload a new version because my 16mb zip file is being refused.

The controls are improved - just incase anyones wondering!

headcrab 53
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Posted: 25th Feb 2007 23:40
Very well done.

Quote: "The controls are improved"


That's good to hear. A few times I almost rolled the ball right off of the platform trying to move it away from the other edge.
Redmotion
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Posted: 26th Feb 2007 23:13
Still can't upload.

16mb < 50mb - right? or am I from the wrong universe?

headcrab 53
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Posted: 27th Feb 2007 20:38
Quote: "Still can't upload.

16mb < 50mb - right? or am I from the wrong universe?"


I had the same problem before. I tried uploading a 20MB zip file and a 15MB rar file (in two seperate posts). Maybe the 50MB limit refers to the size of the file when it's uncompressed (63MB in my case)
Redmotion
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Posted: 2nd Mar 2007 00:48 Edited at: 2nd Mar 2007 00:50
Heres the link to the updated version, post here if you're having trouble downloading as I'm not sure if the link works:

EDIT: link didnt work.

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