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FPSC Classic Models and Media / hill creation segments released!

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tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 5th Nov 2006 11:10
ok i have finished my hill segment and decided to upload it here.

it's my first pack so tell me if the upload works. your free to use it how u please but dont redistribute.

if u wanna make new textures or what ever that u plan to release pls contact me first.

hope u have fun with your new 3rd demension

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 5th Nov 2006 13:10
ive seen a few peeps view this but no one left coments
please coment on this.

Any way in better news i also made another segment that u can use if u want to get the player into the hills.

heres a piccy of an example

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 5th Nov 2006 13:11
and heres the updated download.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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C_Coffie
17
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Joined: 31st Oct 2006
Location: CANDY LAND
Posted: 5th Nov 2006 16:27
Thx man your the bomb. Great Job!!!!!!!!!
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 5th Nov 2006 19:59
hmmm, improve the texture, and that terrain looks way to boxy.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 6th Nov 2006 02:50
it looks like it was taken straight out of soldier of fortune II, thought the texture is nasty.

tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Nov 2006 08:21
lol your dissing TGC then cos its the default texture for wwii grass lol.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 6th Nov 2006 20:19
are you also using the sloped roof models from model pack 3?

Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Nov 2006 21:03
Its the default roof model that comes with FPSC as i can see.

My arrival shocked some people maybe...but i dont seem to care anyway...behold my mights!
-Prince Of Darkness
Samuli
18
Years of Service
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Joined: 12th Feb 2006
Location: Finnland
Posted: 6th Nov 2006 21:09 Edited at: 6th Nov 2006 21:14
Idea is good, but it's not done well enough for me.
Oh. I forgot to tell, what you should done better. You shold make better texture or map it better. Hills are too boxy too.
tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Nov 2006 21:11 Edited at: 6th Nov 2006 21:18
your all wrong about the slopes. i made them myself in gamespace.

they wouldnt be from model pack 3 cos i have not downloaded any model packs. (i don't really want to as i want to be able to make all my own work from my imgaination.)

(just a 100 X 100 X 100 cube cut in half.

@samuli: it was just an experient with the capabiltys of the seg-editor, so its not meant to be excelent. I dont think ill make a better one cos my pc cant handle all the polys that need to be rendered at once.

@C_Coffie: well at least someone enjoys it. do with it as u will; retexture, edit models, use in comercial games (just put me in special thanks or whatever). hope u have fun with it.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 6th Nov 2006 22:00
whoa!!! your pc cant render 20 polys at once?!!! OMG!!!! that must be ancient...

tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 7th Nov 2006 08:49 Edited at: 7th Nov 2006 08:50
no its cos of the wide open spaces problem. i meant with the whole terain covered in hills.

any way if u want it done better then just do it again.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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