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FPSC Classic Models and Media / problem with custom corridor segments

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tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 5th Nov 2006 16:56
I have a problem with a tube like segment a made.
it works completly fine in the editor. but in test game it only shows the bit that you r in. beyond it shows the sky box texture. but when you walk forwards the next bit apears, but the bit behind u disapears. it looks like you are in one segment of floating tube.

Is this a common problem? and have i dont something wrong?

any help apreciated.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Smitho
18
Years of Service
User Offline
Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 6th Nov 2006 22:20
Screenie please

tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 9th Nov 2006 17:55
oh yer soz:
b4 i went in

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 9th Nov 2006 17:57
looking back after i walk into the "space" and another bit apears.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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