Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Newbie - shooting people

Author
Message
fender999
18
Years of Service
User Offline
Joined: 5th Nov 2006
Location:
Posted: 5th Nov 2006 17:14
Hi, i'm kinda new to FPS Creator and i was wondering, is it possible that when the player (you) shoots a enemy in the head that the enemys head explodes? and they are instantly killed and if you shoot the enemy anywhere else ie: chest they are NOT killed instantly and they take so many shoots to die like normal.
Kerithion
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: Scotland
Posted: 5th Nov 2006 19:08
As far as I'm aware, FPSC doesn't directly support body locations, so such things as head shots can't be achieved without major work-arounds.

I could be mistaken about this though (and I'd be delighted if someone could prove me wrong, as I miss head shots so very much).
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 5th Nov 2006 20:10
nope, fpsc does not currently support hitbox systems.

flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 7th Nov 2006 02:32
whitch stinks... but hey, maybe somday!


... it would be interesting to see what would happen if you were able to model shields for the enemy with a black (see tho) texture. then put the sheild around the enem , contrating it places like the leg and arm, and making follow the player. set the sheild to glass or somthhing, so it would take more shots to acully HIT the dude..... just a thought.


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroup.be/
SunnyKatt
18
Years of Service
User Offline
Joined: 16th Sep 2006
Location: USA
Posted: 14th Nov 2006 02:26
heres an idea but i stink at scripting so i might be wrong....

revise the models in gamespace, but bones named after body parts in correct locations.
in the character script make it so that if a bullet comes within so much of this bone the damage is increased by so and so persent. i dont really know if this would work, but hey, just helpin'

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time

Login to post a reply

Server time is: 2024-11-23 04:19:59
Your offset time is: 2024-11-23 04:19:59