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FPSC Classic Models and Media / FPSC ready KNIGHT!!!!

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tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Nov 2006 20:10
here is an image of him holding keen blade (WHICH I REPEAT IS NOT MINE!!!). i just couldnt find any knight models so i descided to kinda make my own. The mesh is from colonel x. I won't post download till tomarow because i may make alterations. depending on peoples coments.
any way here it is.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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Urlforce Studios
17
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Joined: 16th Oct 2006
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Posted: 6th Nov 2006 20:20 Edited at: 6th Nov 2006 20:21
In order for him to actually use the sword I believe he needs the sword modeled into his hands, like the way the zombie doctor has his cleavers.

Sidenote: I used to play RS too, for 6 years, but I quit, at level 116 .

Your signature was too large.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Nov 2006 20:42
OMG,its like the way i texture everything

My arrival shocked some people maybe...but i dont seem to care anyway...behold my mights!
-Prince Of Darkness
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 6th Nov 2006 20:50
You can ditribute the retexture but you are not allowed to redistribute the mesh or model if it is from FPSC.
Not a bad retexture.

tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Nov 2006 21:06 Edited at: 6th Nov 2006 21:08
@url force studios:yer i know he cant actually use the sword properly.(he can hold it and use it like a gun lol)i just thought it looked good

(and also 6 YEARS! god i only played for 1 1/2 years and im already bored, but i am f2p. i can't be bothered to be p2p. waste of money lol)

@is it? i always thought yours are much better. If for some reason u wanted to know what program i use then it is photo impact 10. you probably never heard of it lol.

@fredP: ok ty for that b4 i realesed it i didnt know. im ganna put up all the files but the model. Then ill just give instructions as how to copy your model and what to rename it as. that will work the same way. I wont release untill u aprove this method just in case.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 6th Nov 2006 21:59
The retexture and anything you make is okay for posting.
Just make sure not to post any media from FPSC.
You can check out some of the various threads where others have posted retextures on models to see how they have done it.

tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Nov 2006 22:47 Edited at: 6th Nov 2006 22:50
what does that mean i cant post a altered FPE/DBO/Bin file. if they didnt have the model people couldnt do anything anyway.

(that was not supposed to be an argument, just a reason why)

also if it is ok to put these in, then can i include a piccy that tells you how to copy and rename the file.

ty for any help.

(i won't reply till tomorow cos i'm going to sleep then got school after).

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
FredP
Retired Moderator
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Location: Indiana
Posted: 6th Nov 2006 23:05
I think it's okay if you post an altered .fpe file.
You don't need to post the bin or dbo file.
When the user builds/tests a level for a game FPSC makes the bin and DBO files.
What you should post is the .fpe file and the retexture, instructions for using the files and the license for using your retexture.
As a matter of fact you might be able to get away without the .fpe as well as the user should be able to place the original model that the retexture is for and edit it to point to the retexture you made but that is your choice.

Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 6th Nov 2006 23:39
it looks "ms painted". open it in The Gimp and use the noise filter to make it look more realistic. then open it in Photoshop and use the brushstokes-Crosshatch filter.

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
flashing snall
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Location: Boston
Posted: 6th Nov 2006 23:55
looks good.


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroup.be/
tyrano man
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Location: Battle City - Kalspher :)
Posted: 7th Nov 2006 08:02 Edited at: 7th Nov 2006 10:44
@FredP:ok ty i didnt know about the bin and dbo files ill try without.

@Zaibatsu: i use photoimpact cos i dont like the way the gimp works, and also i'm [mod edit:please don't post your age] do u expect me to have spent £200 on Photoshop.

also does any one know where the script meleeclose.fpi comes from on these forums. cos my model works amazingly with that so i wanted others to try it out.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Zaibatsu
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Location: Lost in Thought
Posted: 7th Nov 2006 08:04
Quote: "do u expect me to have spent £200 on Photoshop."


no. I expect your parents to spend it. Or i expect some weird dude at your school to sell you a "copy" for way less.

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
tyrano man
17
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Location: Battle City - Kalspher :)
Posted: 7th Nov 2006 08:43
why whould parents spend £200 on me just like that out of no where. if yours do then you must be spoilt. i saved up for gamespace myself and that took me ages.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
tyrano man
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Location: Battle City - Kalspher :)
Posted: 7th Nov 2006 08:47 Edited at: 7th Nov 2006 18:46
any way heres the download.

First of all makesure that u have keenblade in its default folder.

(i have used the meleeclose.fpi script here and if the maker wants me to take it down they can if they wish to).

There is an image in the entitybank\medieval folder which tells you which .X file to copy and rename. thats all you have to do and then it should be fpsc ready.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 8th Nov 2006 08:50
im ganna try to make my own sword for you and him seperately too. i just wanted a gold sword for my game and i couldnt find one so i desiced to make my own.

next i gotta animate it

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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small fish
18
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 8th Nov 2006 15:56
I done a texture just like that for colonel x you can see it on my smallfish second game tread any way keep trying and whats wroung with gimp

The world is complicated only people are simple
tyrano man
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Location: Battle City - Kalspher :)
Posted: 9th Nov 2006 08:14
k soz never saw that, any way i don't use gimp, too confusing. I use photoimpact.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
small fish
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Location: the Spectre Orbital Palace
Posted: 9th Nov 2006 17:01
you can download free tuts from the gimp website I know I sound like an advertisement but once you get used to its a really useful tool one of the best things I downloaded

The world is complicated only people are simple
Opposing force
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Location: England
Posted: 9th Nov 2006 17:05
Texture needs a bit of improvement.

Sign up on this forum, please...
http://teammegabasic.proboards59.com
tyrano man
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Location: Battle City - Kalspher :)
Posted: 9th Nov 2006 17:49 Edited at: 9th Nov 2006 17:50
@:small fish ty ill check em out at the christmas holidays when i got alot of free time

@:opposing force:...as you can see the texture is the only bit i changed...i am not ganna do it again cos it was just for a fun game for my personal use. retexture it yourself if u want.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
FredP
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Location: Indiana
Posted: 9th Nov 2006 20:28
http://gimp-savvy.com/BOOK/

This is the best Gimp tutorial I could find.
I hope it helps.

tyrano man
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Location: Battle City - Kalspher :)
Posted: 10th Nov 2006 20:12
ty FredP ill try em soon hopefully. Got a tonne of homework to do this weekend though

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Locrian
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 10th Nov 2006 20:31
You know whom this guy reminds me of?...Wasn't his name Dirk or something like that? There was this arcade game years ago that kinda looked like a disney cartoon and basically you had to make the right choices at the right time. It was the first game of its time like this using media as the game play, and would have been around the time of games like Tempest and Crazy Climber, Joust.....stuff like that. I cant remember the game or the Knights name for sure but this guy reminds me allot of it.
Errant AI
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Posted: 11th Nov 2006 01:13 Edited at: 11th Nov 2006 01:14
This guy?





The game was Dragon's Lair.
Locrian
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Location: Burton Mi.
Posted: 11th Nov 2006 01:45
lol....Oh yeah....thats the dude...

OH my....and reading your link....1983?...lol....I need to shut up...I'm dating myself.
tyrano man
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Location: Battle City - Kalspher :)
Posted: 11th Nov 2006 09:13 Edited at: 11th Nov 2006 10:12
what the [mod edit] they look nothing alike!

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
FredP
Retired Moderator
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Posted: 11th Nov 2006 10:13
Please don't swear.
Swearing can get yoou slapped or banned and nobody wants that.

tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 11th Nov 2006 10:31
oops i didnt even know that was swearing its not really were i come from. its not offensive here so i am sorry

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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