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FPSC Classic Scripts / Any way of being able to choose your missions?

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SunnyKatt
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Location: USA
Posted: 7th Nov 2006 03:10
another one of my scripting questions, im good at programming and i have a modeler and another programmer but im bad at scripting...

so, can you possibly make a script that you can choose what missions to play, it would be cool!

jus' askin'

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
AlanC
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Location: Seattle, WA
Posted: 7th Nov 2006 04:56
It has been done before. But I donno how they do it.

SunnyKatt
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Posted: 7th Nov 2006 05:16
hmmm

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
Silent Thunder
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Posted: 7th Nov 2006 07:27
Quote: "you can choose what missions to play, it would be cool!"


yes, but i need to reform my technique, right now im getting 700 mb files from doing it the way i do it.

Benjamin A
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Location: The Netherlands
Posted: 8th Nov 2006 00:30
Quote: "another one of my scripting questions, im good at programming and i have a modeler and another programmer but im bad at scripting..."


Wow... what a strange statement! I'm good at programming, but I'm bad at scripting. Scripting is so much easier then programming, if you're good a programming, you should be able to script well within a few days.

Anyway to answer you're question. No, not with scripting. But it can be done through a small loading application you create yourself outside of FPSC and let that one control the levels.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Silent Thunder
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Posted: 8th Nov 2006 00:39
Quote: "im good at programming ...... but im bad at scripting"


same here.

flashing snall
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Location: Boston
Posted: 8th Nov 2006 00:59
wabada wa!!! how is that possible. acully, i guess i am too, i can use dark basic, but not the fps langauge....


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroup.be/
Silent Thunder
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Posted: 8th Nov 2006 01:50
Quote: "i can use dark basic, but not the fps langauge...."


I can't use either of those, my specialty is C++.

Kerithion
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Location: Scotland
Posted: 8th Nov 2006 19:35
A more direct none-scripting method:

As your first level, have a small room with a number of doors or portals. Above each portal, have the name of each mission, and maybe a screenshot and details as decals. Set up a winzone behind each portal. Stepping through a portal sends your player to the first level of that specific mission.

I realize this might hideously increase the size of your game depending on what media is being used/reused, and sorry it is not the scripting solution you were asking for, but was just a thought.
Benjamin A
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Posted: 8th Nov 2006 21:21
Great idea but..... how do you get your winzone to point to the correct mission.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Kerithion
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Posted: 8th Nov 2006 21:41
I had thought, multiple winzones on a single level - then, walking into a specific winzone transports to a specific level. For example, say you have four missions: for sake of argument, "jungle", "desert", "arctic" and "urban".

Level 1 is your "select mission" level.

You walk into the "jungle" mission portal, transporting you to "level 2", or effectively the first level of your "jungle" mission. Say the "jungle" mission lasts maybe four levels (2 through 6).

Or, you walk into the "desert" portal. Which points to level 7. Which is the first level of the "desert" mission.

And so on.

Unless of course this isn't feasible, and I'm just being bizarre and wrong. Which is perfectly possible. Um... please feel free to correct me if I'm being bizarre and wrong: it's the only way i'll learn. =)
xplosys
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Nov 2006 21:46
Well, you can't really. You can only have one Winzone in a level if I'm not mistaken, and a Winzone will send you to the next level only. You can't program the Winzone.

You could still do it using the doors to enter different missions on the same level, but I'm afraid unless they were very small missions, your level would just be too large.

A third party loader is your best bet for something like this.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Kerithion
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Posted: 8th Nov 2006 21:53
Oops... My mistake. I stand corrected (and am suitably ashamed).

I'd totally got it into my head there that a winzone could specify a target level.

Sorry to have taken up time and space in the thread - I should've actually checked the concept worked before posting.
Benjamin A
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Posted: 8th Nov 2006 21:57
That's OK, it's something all of us wish for and I'm sure in the near future we'll be able to do this.

Since we have save and load now, we can in theory through save and load jump from one level to another and back and in random order. Since that is possible by now, the next logical step is allowing users to point their winzone(s) to a desired level instead of the set order.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
SunnyKatt
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Posted: 9th Nov 2006 01:44
thanks for the idea but as he said you cant program winzones. and i dont care how big the file is because if i do distribute them it definitely wont be electronicly. this way people with dialup can still play!

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
SunnyKatt
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Posted: 9th Nov 2006 01:46
ANd another thing.... i have the save/load mod but how do u save and load?

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SunnyKatt
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Posted: 11th Nov 2006 01:37
never mind... i figured it out

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SunnyKatt
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Posted: 13th Dec 2006 01:34
ok... i have a method to use to choose missions. im basing it on an html file that displays the mission info and then provides links to different exe's. which is nice, not i can have diff skyboxes and i dont have to carry the same weapons, and i can now include multiplayer. my idea!

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
Candle_
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Location: kindergarten
Posted: 13th Dec 2006 04:47 Edited at: 13th Dec 2006 05:05
Here ....
http://www.quickmenubuilder.com/Menu.php
Any can do it with this if you want to learn a little scripting.
http://www.autohotkey.com/
Made this in a few sec. with autohotkey..



FredP
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Posted: 13th Dec 2006 15:57
You can have more than one winzone in a level...but they all take you to the same place...the next level as per what you picked in the global settings when you build your game.
Candles,I am going to check those out right now.

Benjamin A
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Posted: 13th Dec 2006 17:21
I really don't like the mission choosers based on different exe's. I've used them myself, but it's far from perfect. If you have a lot of levels, you're going to end up with a lot of exe's. that means your game will be huge, unless you move everything around by hand, which is quite some work to do.

I'd love to have mission choosing, but it needs to be something that can be acomplished through scripting, but then Lee needs to implement it. With save/load features being in FPSC now, the next step is choosable missions.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Candle_
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Posted: 13th Dec 2006 21:00 Edited at: 13th Dec 2006 22:37
if you need help with the scripting let me know Fred.
Here is it is scripted. just one button but you should be able to do the rest looking at that one .


SunnyKatt
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Posted: 14th Dec 2006 01:42
hmm im still trying to make it using a web page thing... its like coding a video game, but just with a web page lol... well not really

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
SunnyKatt
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Posted: 14th Dec 2006 01:49
ill look into that menu builder tho....
but what stinks is a web page menu isn't exactly professional looking...

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
SunnyKatt
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Posted: 14th Dec 2006 01:55
downloading now... stupid dial up

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
Wilsypie
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Posted: 14th Dec 2006 15:07
What i did once was make the individual missions and make a hyperlink to them in microsoft powerpoint. It's sort of bad but it works for me
SunnyKatt
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Posted: 15th Dec 2006 01:36
that menu builder is nice but id have to spend 25 bucks just to get it regestered so i can use it commercially... darn

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
Candle_
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Posted: 15th Dec 2006 04:57 Edited at: 15th Dec 2006 04:59
Use autohotkey, it is free and open source.
Tell me what buttons you need and I'll make you one.

SunnyKatt
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Posted: 18th Dec 2006 01:38
nah thats ok, besides ill really need it around end07 tho. thanks for the offer

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
SunnyKatt
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Posted: 18th Dec 2006 01:39
ill end up buying it anyway

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
Les Horribres
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Posted: 18th Dec 2006 18:54
I hate people who list "what if's" don't go "what if" DO IT. I mean, asking "if we could select levels then" why not ask empty to create a FPI command that iniciates a win and changes the level number to that with the "ifused" value is? It is far more productive then pondering over things like that.

Quote: "that menu builder is nice but id have to spend 25 bucks just to get it regestered so i can use it commercially... darn"


Rip-off. Programming languages are better... MenuMonster (piece of crap in my opinion [never actually finished it so...) is free, and CAN do most of what that menu program can do (except look nice and purdy). And given the WANT, I could make it do anything better than that program.

If you want something done, stick with a programming language, everything else will just rip you off until you are broke.



On a side note... why would you find scripting so hard, programmers? It is just another language... and I haven't worked with THAT many languages

FPI Scripting is mainly IF THEN... just don't see why it is hard.

If you fear speaking for yourself, make use the words of others while discovering your own voice.
SunnyKatt
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Posted: 19th Dec 2006 02:03
im not talking about scripting itself its just memerizing the commands and basiclly getting them to flow.
and i have plenty of money to spend the money to get it regestered. i might as well, it works.

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
Les Horribres
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Posted: 21st Dec 2006 06:12
It is crap. Virtual Basic is better. If you WANT to register something THAT is what you should register.

And Commands aren't THAT hard... Mind you I have a semi-photographic memory, however, EVERYONE has photographic memories... they just use a camera instead.

If you fear speaking for yourself, make use the words of others while discovering your own voice.
SunnyKatt
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Posted: 23rd Dec 2006 01:38
ill check it out sometime

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time

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