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FPSC Classic Models and Media / How do I animate weapons in 3ds max for export to FPSC?

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Jawo
17
Years of Service
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Joined: 2nd Nov 2006
Location:
Posted: 7th Nov 2006 16:31
I Have modeled a rifle and two hands and I know want to animate it.
Will it work if I use the bones that 3ds max has? When the animation is finished, should i export diffrent animations to diffrent .x files?
Example:
gun_Reload.x
gun_fire.x
gun_idle.x
etc

After the animation is complete, how do I then import it to FPSC?
Do I use the Entity Maker?

I would also like to have som shaders to my gun, I know how to do it when using the segment maker. But how do I do it if I don´t use the segment maker?

Sorry for my poor English.
Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 7th Nov 2006 18:17
All animations go on one .x file. Look in a gunspec file to see how things are set up. The different animations are called by animation frame and not a different model.

There are tutorials in stickies for getting guns into FPSC, but I use a program called Weapon Creator by Codemaster located here http://wc.out-lawz.com. You can't use entity creator and get the results you want.

There's a currant thread dealing with shaders too. Please use the search engine. I realize your new by your join date, so I'll give you a fighting chance here and just say read all your FPSC documentation and read all the stickies in every part of the FPSC forums. There are also 2 different search engines located at the bottom of this page.

Welcome to the forums and don't worry about your English. We all pretty much speak typoesse fluently.

Loc
Jawo
17
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Joined: 2nd Nov 2006
Location:
Posted: 8th Nov 2006 18:18
Locrian: Thanks.
So in order for me to create my own guns, with the look that I want, I have to buy myself another piece of software?

Shadow7: Yes, I know quite well how to animate in 3ds max. The problem is that you have to animate in a way that FPSC can understand.

I checked bond1s VTM on how you should rigg you characters for exporting to the .x format.
The problem with that is that he uses the Pandasoft exporter which dosen´t work for 3ds max 9. I tried to use dbconverter instead, but the skinning wouldn´t work.

If anyone is interrested on helping me out, I can provide you with my hand and rifle models.
There not really completed but they look ok.
It´s not the animation that I want helpt with, but getting the skinning to work in FPSC.

I´ll upload to images of my models soon.
code master
20
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 9th Nov 2006 15:14 Edited at: 9th Nov 2006 15:19
@Jawo:

You don't have to buy my program, It just saves you time and frustration. It's like using notepad to edit script files, when you could be using a dedicated script editor.
Up to you.



Thanks for the plug, Loc.



Jawo
17
Years of Service
User Offline
Joined: 2nd Nov 2006
Location:
Posted: 9th Nov 2006 17:37
code master: Ok, sounds good.

Here is an image of my gun. I anyone could help me with getting the skinning to work in FPSC for me, I would gladly release my gun and arms for free fully animated and textured (as soon as I get that done).

The gun has a to many polygons at the moment, but that will soon be fixed.

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