I'm using a 3d model from darkmatter in a small game i'm making, but i use the object movement check in the main loop i.e. if upkey()=1 then... etc. but i use the "play object" command for it and it only shows the object animation if I then let go of the up key. how can i get it to play in a smooth loop while consantly holding the up key, instead of starting it over and over in rapid succession? i've tried the following, away from the main loop:
if object playing(100)=0 then play object 100
return
but i have the same problem.
"Fight the good fight of faith,
Lay hold on eternal life"
-1 Timothy 6:12