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FPSC Classic Scripts / entity spawn on enity death

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The Silent Ayehika
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: My Home
Posted: 10th Nov 2006 22:29
Hey.
I've been wondering if there is a way to let a entity spawn when a other is dead.
Is this possible?

Listen up.Im EBIL.Mess with me and PREPARE TO GO TO EBIL HELL!

Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 11th Nov 2006 02:27 Edited at: 11th Nov 2006 02:30
Part One:

Yes, In the "destroy" script of Entity "A"
include the command Activateifused=1

In the properties of Entity "A" place the name of Entity "B" in the "ifused" box.

Part Two:

In the properties of Entity "B" set the "Spawn at start" to NO!


**Remember this will only work when Entity "A" is destroyed, not if the entity is an item you pick up.**


Nue B. or not Nue B. That is the question.
The Silent Ayehika
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: My Home
Posted: 11th Nov 2006 11:02
Cool.Thanks.

Listen up.Im EBIL.Mess with me and PREPARE TO GO TO EBIL HELL!

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