Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Obj file in 3DS Max

Author
Message
mickeyb
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 12th Nov 2006 03:45 Edited at: 12th Nov 2006 03:46
When i import a model in .obj format in the left view the model always faces right. Which are the best settings to use?

Heres an image of it if someone can help me.


T.I.A

Attachments

Login to view attachments
bond1
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 12th Nov 2006 06:02
The best settings for what? Have you ever used max before, what are you trying to do?

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 12th Nov 2006 07:28 Edited at: 12th Nov 2006 07:34
Just....rotate?It dont much matter which orientation your model has when you import.Just be grateful it didn't come in upside down/inside out or full of holes.
mickeyb
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 12th Nov 2006 11:11 Edited at: 12th Nov 2006 11:13
bond1
The best settings for what? Have you ever used max before, what are you trying to do?


i have imported the model of ghost dog.obj in to max
are the setting on the import request ok or should i chage them.
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 12th Nov 2006 12:04
Could you rotate the model in the model view?

www.freewebs.com/supahsfpscstuff
Ace12GA
17
Years of Service
User Offline
Joined: 11th Nov 2006
Location:
Posted: 13th Nov 2006 04:02
As already stated, be glad it imported in one piece without holes, or having half the normals flipped. The orientation is of no importance, as you can just rotate the object to any orientation you desire. So far as import options, find settings that import the model as intact and complete as possible. If there is a weld verts option, thats sometimes a good idea to set with a really low weld threshold. Theres nothing like importing a model, and every single face is detached from the model, tripling your vert count, as well as making proper smoothing impossible.

Login to post a reply

Server time is: 2024-09-30 20:37:09
Your offset time is: 2024-09-30 20:37:09