I don't know the answer to this or if it makes much difference, but I will throw it out here and see if someone can hash it out. It is my understanding that static entities are melted into and treated pretty much as the level itself (correct me if I am wrong), so I will ask about entities, enemies in particular.
What would be the difference in "lag time" between these two scenarios:
1. You place an enemy in your level and his AI script is looping on a "plrdistwithin" line to continue his actions, or
2. You place a zone in your level to spawn the enemy and it's AI script is looping on a "plrwithinzone" to continue it's actions and spawn the enemy.
If it is the scripts that cause excess lag time as some say, then I can see no difference between the two as far as "lag time" is concerned.
Your input is appreciated.
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