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Geek Culture / Caligari Game Space is using my work in their Ad Campaign !

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Vickie
18
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Joined: 23rd Oct 2006
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Posted: 15th Nov 2006 22:51 Edited at: 15th Nov 2006 22:52
Caligari Game Space is using my work in their Ad Campaign! Im very
Honored~ its very cool check it out here:

http://www.caligari.com/gamespace/GSRC02.asp

always~
Vickie

BatVink
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21
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Location: Gods own County, UK
Posted: 15th Nov 2006 23:47
I've commented on this advertising before...

Firstly, I congratulate you, it's fantastic that your work is being showcased.

But secondly, I think the impression they are giving is false. You are quite unique in the fact that you have achieved so much with the tools. Your average budding games-maker will not have a chance of reproducing the same quality of work.

If you take a look at the newbie posts in this forum, you can very quickly see that they've found a tool that they think will allow them to make the next MMORPG by the end of the week. They soon realise that it's not going to happen.

So Kudos to you, you've done a great thing and been suitably rewarded. But I still question the approach that Caligari have taken with their illusion of grand results from tools not skills and experience. I think they are doing you an injustice by suggesting it's their tools not your hard work that's got results, and that any Tom, Dick or Harry can do it.



Richard Davey
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Posted: 16th Nov 2006 00:07
Quote: "I think they are doing you an injustice by suggesting it's their tools not your hard work that's got results, and that any Tom, Dick or Harry can do it."


I agree, but they've got to pimp their software somehow - I think while you're right that it does lend some kind of false impression, it also serves another purpose - and that is to attract people who DO have genuine art skills to consider using their software. And let's face it, if you can't draw for crap with a pencil and paper (i.e. you have no real eye for design), then your 2D/3D work will reflect that no matter what tool you use, or however much money you throw at it (except perhaps into art/design lessons )

Same goes for anything though - coding, making music, etc so I don't feel Caligari are unique here.

"Bite my shiny metal ass" (Futurama)
"Don't ping my cheese with your bandwidth" (Dilbert)
soapyfish
21
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 16th Nov 2006 00:47
Congrats Vickie

It would appear I've been bitten by the coding bug yet again...
<º))))><.·´¯`·.Here's to the crazy ones¸.·´¯`·.¸><((((º>
Kenjar
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Location: TGC
Posted: 16th Nov 2006 00:47 Edited at: 16th Nov 2006 00:48
Yes but the same applies to DarkBASIC Professional, it's sold on the basis of producing games very quickly and easily with all these wonderful effects. The reality is you have to learn the product like anything else. You might be able to load a model, make a cube spin, and apply textures pretty quickly, but that's a long way from producing a decent game!

But having said that, it is indisputable that DarkBASIC Pro is far easier to master than C+, C-Script or any of the other high level languages. So taken from that point of view, it definately delivers what it claims.

The same with that advert, while it will take time and skill to master, it will almost certainly take far less time and skill to master than a copy of 3D Studio Max and C++ for a newbie user.

Anywho, congrats on having your work put up in their advert. Did they discuss royalties with you?

I lay upon my bed one bright clear night, and gazed upon the distant stars far above, then I thought... where the hell is my roof?
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 16th Nov 2006 01:04
Congrats, I do believe two other forumers JimB and KeithC have had there work shown too on the gamespace site.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
Alquerian
18
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 16th Nov 2006 01:05
Vic, I saw that as well and I have not had a chance to congratulate you. It is nice to see people's work being displayed in this manner and getting some decent credit! I read the article that went out about a month or two ago, so on any account, congrats!

I don't discuss too much of my work on the forums here, however I can say that my work will make a nice addition to the DBPro community and it will definately get some people's attention. I hope I obtain the same success that you have

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Jeku
Moderator
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 16th Nov 2006 01:44
Nice work I am not a graphic artist, but I can see you have talent.

Vickie
18
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Joined: 23rd Oct 2006
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Posted: 16th Nov 2006 05:28
Thanks for the kind words, and I agree that its hard work that
sets you apart from other people. I think everyone who has an
interest in game development can get to a certain point and with
practice and hard work can go a long way like any of us. I am
happy that the Game Space guys want to show off my work and don't
feel like they are doing me any kind of injustice. In fact they
offered me a job to make some tutorials on using Game Space and
Realm Crafter. This is a paid gig guys. So I’m really happy how
things turned out.

always~
Vickie

Miguel Melo
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Posted: 16th Nov 2006 22:27
This is very cool - congrats!

I have vague plans for World Domination
KeithC
Senior Moderator
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Location: Michigan
Posted: 17th Nov 2006 00:02
Quote: "I do believe two other forumers JimB and KeithC have had there work shown too on the gamespace site"

Yes we have; though no where near the capacity of Vicki. We had a render of some of our work intermingled with various special offers.

This is actually the second time Vicki has had her work featured. Caligari has interviewed her before as well.

Congratulations on spread #2 Vicki.

-Keith


Benjamin A
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Location: The Netherlands
Posted: 18th Nov 2006 03:03
Congrats Vicky! Pretty cool, I do remember you're work from when I was still was a gameSpace user.

But.... it's unfortunate to see that Caligari is still using the same old misleading advertisements.

Even thought I was a runner-up at the Caligari Summer Shootout and all modeling for the game was done in gameSpace, I do remember how much effort it took to get my animated models into my game engine, it was such a pain that I gave up althogether and never finished the game submitted.

Wouldn't want anyone to go through the same trouble I went throught just to get some game models out of the an application that is so called created for game content modeling.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Zotoaster
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Location: Scotland
Posted: 18th Nov 2006 03:46
Quote: "But secondly, I think the impression they are giving is false."

Let's not forget that if the models didn't look as good as they did, then noone would buy it, even if they expected to make the next Golum.

Agent Dink
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Posted: 18th Nov 2006 17:26
Congrats Eagle! I remember the talented 3dRad user you used to be about 5 years ago... This is quite an accomplishment! Hopefully TinSoldier or Mike Hense will drop by to congratulate you, they both lurk around here.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Kohaku
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Location: The not very United Kingdom
Posted: 18th Nov 2006 17:38 Edited at: 18th Nov 2006 17:38
Go you, you go-getter!

Oh, and I remember that interview. Have you still got the morrowind map framed on your wall?


You are not alone.
Silvester
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Nov 2006 17:38
Ah,the famous Vicky Eagle isnt it?

i have bein watching your Witch Gate project.you are the reason i got Realm Crafter

i think our forums should be honoured to have her,he is a great 3D modeler,and makes nice looking games.

I had seen her on the eclipse forums too...welcome here

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