@rolfy
Oh ok, I get it now.
And I really appreciate you helping me out there.
You know, FPSC should make this less complicated
Alpha channel for a texture works only if :
1. Object is an entity (not a segment)
2. Object should be dynamic (not static)
3. Object should be mobile
Now really, what does being dynamic and mobile have anything to do with a texture?? lol
But guys, thanks for all your help.
Although, if anyone of you can find out how to have a translucent look to a texure without crashing my framerate (I intend to have a lot of those 'lantern' objects in game!) please do let me know.
Thanks again,
filya
-- n00b at playing games...and now at making em too :p --