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FPSC Classic Models and Media / help with skeleton!

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tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 19th Nov 2006 11:02
I tried to import the ms3D. skeleton into gamespace but I can't seem to get it in. It says its there but it doesnt show. Does any one have a skeleton in pkf. or mkf. puppeter format?

thanks for any help.

Tyrano

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 19th Nov 2006 15:44
plz dudes I wanna start making charactors!!

plz plz plz

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 19th Nov 2006 16:53
You have to walk through the Alps on a cold winters night, and gather 7 blue flowers from the summet. You must then bring these flowers to the wise man at the bottom of the Alps and make him a stew out of them.

Did that help?

tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 19th Nov 2006 17:39
what the...? thats not anything to do with the topic. don't go off the subject plz its just a simple question if someone can convert it for me.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 19th Nov 2006 18:22 Edited at: 19th Nov 2006 18:23
Only 2 skeletons are supported. Those for Milkshape, and those for Character Studio. This is posted alot on this site. You can't kick a cat, without it landing on a character animation thread.

Your only other alternative is Higgins method, and I must warn you the stew comes out bitter, and hardly worth all the effort.
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 19th Nov 2006 18:36
The old man is bitter any way, I dont think he will care if the stew is bitter too

tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 19th Nov 2006 21:10 Edited at: 19th Nov 2006 21:13
ok I have worked a way around it i think.

I made the mesh in Gamespace and saved it as *.ms3d. and merged both my file and the skeleton in ms3d to one file.

just one question:

How do i connect the mesh to the skeleton in ms3d? I have looked around and can't find any tutorials; but if there is one could one of you point it out plz

Tyrano


(and also morrowind would be boring if it wasn't for TESCS. That makes the game worthwhile.)

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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