I am a member of a small game design team and we are looking for one or two more experienced programmers for assistance with a game we are working on. There is an included zip file with the physics engine I've put together for the game, and a small function within the program showing the skeleton for our push object commmands and all the weapon switch material. Please read through the script a bit too, as alot of things we've already programmed in aren't apparent while playing the game.
if you're interested and have experiance with DarkBASIC, or want more information on the game, email me at [email]
[email protected]
Here is some extra information on the game so you know what it's all about:
The character is walking down the road of a semi-highly populated road of his home world with his friend when ships start pulling in and dropping troops and tanks. The character comes under fire and beats down one of the troops with a stick. After he hits the guy over the head with it, he falls to the ground and his gun goes off. It hits the side of a building and the character is buried under debris. Then the camera fades to black. When he comes to, the city is destroyed and there are troops rounding up the surviving civilians into vehicles and driving off. Once they've left the player takes control and is supposed to climb to the top of a building (the basic game controls practice). When he gets to the top he finds a gun and another video clip goes off of him grabbing it from the dead troopers hands.
That is about all that we have planned out to a detailed extent, but afterwards the character must escape his planet on a ship and go to other planets to round up assistance from the civilians their. He will have to complete various objectives to gain their trust. The trust level of each planet will likely work around a point scale where the player must exceed a certain capacity to move on. After he has accumalted enough support, he returns to the planet to fight off the enemy troops that had previously invaded.
The gameplay has a variety of game modes and views also. Along with the typical third person view, there is a mode where the player can hold a button to activate an FPS style firing mode in which they can shoot but not move. The larger vehicles also have this style view in which the player can fire a secondary weapon from the vehicle without having to face in the direction in which they are shooting.