I've created a terrain in magicworld for use in a DBPro program, but the terrain's textures appear quite a bit differently once loaded into the program than they did in Magicworld. Particularly on the tops and sides of hills/peaks - the tiles have blocks of white and black in with the greens/browns of the texture file.
Has anyone got any idea what's causing this? I tried editing the texture file (the standard grass_mud_rock.bmp texture included with magicworld) so that it was completely green/brown, but i still get the same thing happening... :-s
Thanks in advance!