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Newcomers DBPro Corner / MagicWorld texture problem...

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JonW
21
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Joined: 23rd Apr 2003
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Posted: 24th Apr 2003 23:43
I've created a terrain in magicworld for use in a DBPro program, but the terrain's textures appear quite a bit differently once loaded into the program than they did in Magicworld. Particularly on the tops and sides of hills/peaks - the tiles have blocks of white and black in with the greens/browns of the texture file.

Has anyone got any idea what's causing this? I tried editing the texture file (the standard grass_mud_rock.bmp texture included with magicworld) so that it was completely green/brown, but i still get the same thing happening... :-s

Thanks in advance!

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