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Geek Culture / Why you got into game making?

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Seppuku Arts
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Posted: 22nd Nov 2006 18:58
Well, I thought it would interesting to see each person's individual reason for going in to game dev.
Me:


When I was 5 I used to play Monkey Island, Pushover, gunship 2000 and other games on the Amiga, of course not being very good at it, I mostly watched, I picked up a disk saying AMOS by the computer, I asked my Dad what it does and I asked him to teach me, but it said it would take a while, but I still said I wanted to learn, but never did.

Years later my Dad bought a copy of Klik and Play for our old Windows 95 machine, I found it fun and enjoyed making games where I then got The Games Factory and started to learn that, I even made a cool Sonic clone in it, but my PC died then. When I had that computer I discovered Dark Basic Classic in 2003, got my Dad to buy it, and started there for real until I found DBP for £15 on amazon. But before that I tried the trial of Jamagic, but never got it, as it was too expensive for me then, but glad I discovered DB, now I'm trying out C++, irrlicht and Torque, from an innocent child who loved some of the games he played then turned into a proper geek learning C++...Well not a proper geek, I'm dumb for most of the geeky stuff.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
Fallout
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Posted: 22nd Nov 2006 19:21 Edited at: 22nd Nov 2006 19:24
Would've been about 15 or 16 years ago maybe. My cousin was round and was talking about a problem with my dad, and they disappeared off onto the family computer and I followed. Then they opened up GWBasic and started trying to write code to solve their problem. GWBasic is a VERY old style of basic on DOS 3.1 (or maybe even older DOS, as QBASIC could've been on DOS 3.1), where you have to type in line numbers for code and use command lines like "LIST" just to have your code displayed page by page for you on screen. Old skool.

At the time I was reading Steve Jackson and Ian Livingstone Fighting Fantasy books (If you do X turn to page 15, if you do Y, turn to page 100 style), and realised I could make my own using programming. So armed with PRINT, GOTO and INPUT statements, I made my first fighting fantasy style book program in GWBASIC.

The rest is history.

Btw, I used Klik And Play too, but after I learnt to code, as graphics programming was very hard in the old days (an expert topic). Klik and Play was awesome for a while.


soapyfish
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Posted: 22nd Nov 2006 19:25 Edited at: 22nd Nov 2006 19:32
I suppose anyone who plays computer games has their own idea of what would make a great game. I was reading PC Format and saw an advert for a magazine called Game Maker (absolutely fabulous magazine, only 1 stand-alone issue, carried on for a bit as a PC Format supplement but don't know if it still is).

That had a demo of The Games Factory with it and the magazine had a tiny little advert for DB in the corner of one of the pages. I made a little snowboard game with TGF then got DB for my birthday. I kinda hoped it's make me rich but no such luck yet.

EDIT:: And I'd swear on my left nipple that Lee Bamber's name crops up in the credits of one of the example games on the TGF demo.

It would appear I've been bitten by the coding bug yet again...
<º))))><.·´¯`·.Here's to the crazy ones¸.·´¯`·.¸><((((º>
Kenjar
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Posted: 22nd Nov 2006 19:55
Fame, power and riches!

Not really, it's more fun making them then playing them. Give me a screen full of code over the lastest and best game ever. Games entertain me for about a week, maybe a week and a half. Then I get bored of them. Messing around with code, models, graphics and other area's of game design and developement is 1000 times more interesting then playing other peoples games.

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Zotoaster
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Posted: 22nd Nov 2006 20:22
I don't have much of a history altogether, and my game making one is even worse.

Basically, all my life, the only game I ever played was Zelda: OOT, and there were always times when I wanted to make something similar, or even change bits in the game that would make it cooler, but I never really knew about programming back then.

A few years ago, I was in PC World, and I came across DBC, and it said you could make games. At first I thought it was just a toy, one of those things that you would install but never work. But luckily it did. I didn't understand it at first, didn't know what the big text space was for, then I figured out that you had to code everything.

Sounded easy enough, I started typing in things like "make knight" and slamming down F5, but nothing happened. When I tried the demo of moving the camera through a pile of randomly placed cubes, I was amazed. From then I just started mucking around, getting better and better.

Now I have DBPro, and I think I'm pretty descent at it. I am also learning C++, which I wouldn't understand at all had I not discovered DB.


Fallout,

That's an awesome idea!

UFO
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Posted: 22nd Nov 2006 20:25 Edited at: 22nd Nov 2006 20:35
I started off with Kilk n' Play by Clickteam, moved on to the Games Factory (like KNP, but better), and then discovered DarkBASIC. I did some extremely simple stuff and then gave up because it was too hard. So I went back to Games Factory, and after a while, did QuickBASIC which prepared me for when I went back to DB.

Quote: "EDIT:: And I'd swear on my left nipple that Lee Bamber's name crops up in the credits of one of the example games on the TGF demo."

You're not the first :
http://forum.thegamecreators.com/?m=forum_view&t=65149&b=2

Hobgoblin Lord
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Posted: 22nd Nov 2006 20:37
I spent alot of time programming in HS, but when I graduated I had to go right to work FT (2 jobs in fact) had no time for college. Spent alot of years at AT&T expected to retire there then they outsourced to India so got downsized. Decided I would go back into programming and finish a degree or too (took alot of classes while at AT&T but never actually could combine them into an actual degree).

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Kendor
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Posted: 22nd Nov 2006 20:39 Edited at: 22nd Nov 2006 20:42
Quote: "GWBasic is a VERY old style of basic on DOS 3.1 (or maybe even older DOS, as QBASIC could've been on DOS 3.1), where you have to type in line numbers for code and use command lines like "LIST" just to have your code displayed page by page for you on screen. Old skool."


Still remembering our teacher, when I was 10 years old (11-12 years ago ), telling us to number instructions in tens, so that if you forgot something, you can include it.Example(using DB commands, totally forgot GWBasic):



If any additional instruction is required, you type it in between line numbers e.g. 11 SET CURSOR 0,0 and it will update:


Good old times, hehe

Home computers are being called upon to perform many new functions, including the consumption of homework formerly eaten by the dog.
Peter H
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Posted: 22nd Nov 2006 20:46 Edited at: 22nd Nov 2006 20:47
QBASIC, flindiana armed me with a few commands (such as PRINT, GOTO... etc) and i eventually made a tiny rpg type like game with it.... (that i lost of course )

then i found DBPro on amazon when i was n00bishly looking for some sort of "3D programming language"

i won't tell you what i wanted to make with it, let's just say that it's a good thing i kept my mouth shut when i first came here (it wasn't a MMORPG, but almost as bad)

"One man, one lawnmower, plenty of angry groundhogs."
Flindiana Jones
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Posted: 22nd Nov 2006 21:11
Rofl. I remember that...oh, those were the days. Yeah, I got into programming because a friend taught me a few basic QBasic commands which I quickly forgot. Then months later I found this old National Geographic Book which had a QBasic program in it, which I somehow recognized. So I typed it out and learned what everything did, then went on to make a few games (all based off the same engine) much like Peter's. Then we found Darkbasic and we've never been the same.

You'd Forget you header if it wasn't compiled on!
Grog Grueslayer
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Posted: 22nd Nov 2006 21:25
I started in Basic on the TI-Pro making programs to help me with games (lists of items and such in Infocom Text Adventures). Then on to GWBasic, QuickBasic (the version that compiles)... then a void of not programming for 5 years because I got sick of QuickBasics limitations. I messed with C++ for a bit but really didn't like it that much... till a great friend of mine told me he got a languge called Darkbasic Classic. I downloaded the demo of Classic... played with that a bit and bought Pro... then bought Classic from my friend.
Xenocythe
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Posted: 22nd Nov 2006 22:23
I was eating fish and I bit on something hard. It turned out it was a brand new copy of DBPro! The dang old fish must have swallowed someones copy. So I popped it in and made l33t MMORPG.

Nah my older brothers friend showed me RPG maker and from then on it was like 'bam!'.


Fallout
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Posted: 22nd Nov 2006 22:33
@Kendor

Yeah, I remember doing that. Of course, if you needed to add more than 10 lines of code between 2 other lines you were severely screwed. I can't remember writing anything complicated enough to have that problem though.


Peter H
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Posted: 22nd Nov 2006 22:36 Edited at: 22nd Nov 2006 22:36
Quote: "I was eating fish and I bit on something hard. It turned out it was a brand new copy of DBPro! The dang old fish must have swallowed someones copy. So I popped it in and made l33t MMORPG."

you know what's funny?

when i was in Hong Kong (2005) i found a throughly scratched up copy of blitz basic on the street

"One man, one lawnmower, plenty of angry groundhogs."
Siolis
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Posted: 22nd Nov 2006 22:36
Mario at 7, Sonic at 8, Final Fantasy at 9, heart crushing depression 10-18 coupled with disillusionment with reality and games addiction, wake up call at 18-19 followed by 3 years of hard work and now I’m building games in DarkBASIC Pro, the SDK and C++ as well as doing a uni-course in computer games technology.

Classy genius.

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Matt Rock
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Posted: 22nd Nov 2006 22:50 Edited at: 22nd Nov 2006 22:51
When I was a little tiny kid, my older brother had purchased a "programming in BASICA" book, but he only wanted to play the game that the book instructed you in how to create... he didn't want to actually code it. So he gave me the book and said he'd give me a special "prize" if I copied the entire thing into BASICA. So for several weeks (probably a few months), I copied that book into the IBM PCjr every night until my mom forced me to go to bed. By the time I finished the book, I knew how to type, I knew some basic commands (no pun intended), and a week later I was writing a text adventure. So what was the prize I got for all of my hardwork? He didn't lay waste to the Lego castle I'd spent several weeks building... he held off on that for a year

But now I make games, and braces yourselves for some cockiness, because no one else can do it That probably came out wrong lol. Basically, I see some games and I love them, and they inspire me to make games... but then I see other games, and they make me so angry that I need to make them the right way. Like Fight Night Round 3... easily the worst game I've played in a very long time, and one of the worst games of all time imo. While playing it, I said "no way, they did this, that, and this completely wrong, they cut out the good features from before and filled in those spaces with absolutely rediculous features, and there aren't any good games for true boxing fans." So now I'm in the process of conceptual design for a far-superior boxing game, one that's actually written by boxing fans, for boxing fans, who truly know stuff about the sport beyond what they kind of guessed from watching a match or two. So it's spiteful game design . But hey, whatever gets you through the night.


"In an interstellar burst, I'm back to save the universe"
TKF15H
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Posted: 22nd Nov 2006 23:12 Edited at: 22nd Nov 2006 23:16
Quote: "I was eating fish and I bit on something hard."


.
.
.


*Slaps Xenocythe around a bit with a large trout*


On topic: When I was about 8 I got interested in game programming for some reason, can't remember what, so I started programming little text animations with BAT files in DOS, moved on to QBasic after a few weeks, then Euphoria after a few months, then my dad handed me a CD with DBC on it. After some time I moved on to C++ and DBP. Haven't touched DBP for about two years now, but I'm about to release something for it (hopefully before Christmas).

CattleRustler
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Posted: 22nd Nov 2006 23:54 Edited at: 22nd Nov 2006 23:58
In 1981 my parents walked in with one of these revolutionary gems. I was about 11 at the time. It came with BASIC on a cartridge and a book (all of which I still have in a closet). From there I was hooked and set about learning everything I could, especially about graphics and sound. After a while I had a few odd little games that used the joysticks and everything. But I also enjoyed making text Q&A programs, which seems fitting since I develop apps professionally today, and have written a bazillion apps and very few actual full games (plenty of demos/tests in dbp ).

Anyway by the time I was 13 and in Junior high school, I was somewhat of a whiz at BASIC. I was lucky enough to end up in a programming shop class where they were going to start teaching, what else? BASIC. In that class we used this computer. It was cool with the floppy drive, but graphically it stunk compared to the older atari 400. The teacher immediately realised I was the only kid who knew anything, so he made me a student aid for his shop classes (which got me out of spanish class ), to help the other kids with basic.

I sort of dropped programming at 15 for (at the time) more exciting things like girls, weed, friends, beer and music. I didnt pursue programming at all in HS or college, then in my 20's I rediscovered it as html and the web first came along, then really re-awoke when I found vb. From there I relearned what I forgot, realized what I had been missing, and jumped back in head first. Got a job doing IT pc work at a financial company, kept learning programming, now with oop and such. Wrote a little vb app that wow'd the boss, got promoted to developer staff from operations, met a great group of people and learned sooooooo much that I cant begin to explain, and havent stopped since. I have been coding professionally since 2000 or so.

Now with the recent release of the dgdk.net I am coding games again, I used to use dbp but for me personally I didn't enjoy it due to the forced backwards time-warp in coding. Not saying its bad, just wasnt for me - it was a stepping stone. Now I am all giddy game coding again coding in .net in visual studio 2005. Its like the best of both worlds have collided.

Anyway, thats my life story
sorry to have rambled

cheers

Torsten Sorensen
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Posted: 22nd Nov 2006 23:59
I started playing games on Windows 98 (On a 98 PC over $2000, they were to expensive back in the day...) when I was a bit younger. Before that I was nerer really into games.. But I started fidling with PCs, and then got into making several programs, or just modding the ones I already had, and then I found The 3D Game Maker in 2004, and then went on from there. The only reason you havn't seen stuff from me here before, is because I never like showing my work that I add three lines of code to each day, but I am thinking about starting to lear more. I have the 1st vol. of the DBPro Hands On book, so that must be a good place to start.

indi
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Posted: 23rd Nov 2006 01:07
building sprites from hexadecimal values with grid paper on a Texas Instruments TI-99a got me started about 20 years ago. I stopped for a while in the amiga days.

Darkbasic re lived the dream about 6 years ago

Mr Tank
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Posted: 23rd Nov 2006 03:13
Like a lot of games players, I fantasised about what i would change in existing games. I got a demo for DB from somewhere- i guess it must have been on a magazine coverdisc, and the rest, as they say, happened after that.


You'll be able to click on this someday.
Jess T
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Posted: 23rd Nov 2006 03:21
I was good on the computer in primary school (so I was about 9 or 10), then I got into doing graphics (3D stuff with an old modeler).
After searching around, I came across 3D Canvas, and finally DBC, and was hooked ever since!

It's just so rewarding, and I'm so good at it, too

Nintendo DS & Dominos :: DS Dominos
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FredP
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Posted: 23rd Nov 2006 03:40
Those old TRS computers really did suck.
I was at school one day when some kids were in the computer room and one of them logged on and I sat in front of the computer.
I was hooked.
My first computer was an Radio Shack MC-10 Micro Color Computer.
It had 3K or RAM (+16K if you got the expansion pack),had a tape drive,and you could hook a printer to it if you cared.
It was this little tiny black and white thing with tiny square white keys and it was made so cheap that it had one shift key and on the other side of the keyboard it had the CONTROL key.
I had a lot of fun with it.
Then I got an Atari 800XL...Now that was a cool computer.
I miss those days back in the 80s.

Thraxas
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Posted: 23rd Nov 2006 04:19
My best mate and I would always play games and the say, if I had made this I would have done x, y and z differently...And so rather than keep talking about what we would have done we decided to maker our uber game... We tried to learn C++ but all we managed to make was a text game that where you either won or lost on the first move...

We then discovered Game Maker 4 and finally made something resembling a game... we then follwed game maker through to version 6 and didn't even think about 3d...

My friend moved onto Dark Basic and I tried out Torque but it wasn't for me...

I'm currently using FPSC but hope to move onto DB Pro when I feel like more control over my game making...

'Dawn of the Fallen Angel' coming soon(ish)...
greenlig
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Posted: 23rd Nov 2006 04:40
Started in...1999? 2000? What year did dbc come out? I found a demo of DBC on a PC Authority CD, and loved it. I found Blender (from version 1.8 I think) as well, and went from there. Love the stuff.

Coded for aaaages before I started modelling properly.

Love the whole thing.

The appeal is to greate a virtual environment. It had me hooked. Making money from it is a bonus

greenlig

Blender3D - GIMP - WINXP - DBPro
Jeku
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Posted: 23rd Nov 2006 07:04
Quote: "So now I'm in the process of conceptual design for a far-superior boxing game, one that's actually written by boxing fans, for boxing fans, who truly know stuff about the sport beyond what they kind of guessed from watching a match or two."




Please stop pretending you know how pro games are designed and created Fight Night 3 on the 360 is the only decent boxing game out there IMHO.

---------------------

I started using a Commodore 64 when I was 7, doing some simple games in the built-in BASIC. Then we got an Atari 1040 ST, which I bragged up and down about to my best friend who had a weak Tandy PC. I used GW-BASIC on that machine. In '91 my parents bought a 486DX with a single-speed CD-ROM drive, and the rest is history.

I've known since I first touched a computer, back in Grade 2, that I wanted to make games for a living. Now I do just that

DARKGuy
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Posted: 23rd Nov 2006 08:50
Whoah, nice background story of you all, it was very interesting to read ^_^ (including the DB-eating-fish and the bad bad bad Cattleruster who got out of Spanish class! *beats with a stick* ).

Whaaaaaaaat can I say... I started playing Final Fantasy on the NES when I was like 5, since I'm a native Spanish-speaker person that helped me to learn English (yeah, I did learn English with FF ¬¬), dad back in that time (1989-1993, around those years) had a 80286 Acer-brand, amber monitor (but the case was cool! xD) and it only had DOS... only games there were Grand Prix (or something like that... it was the closest thing to "3D" that you could get o_o; ).

When I was like, 10, I got my first PC by Santa (that guy... he hasn't given me any gift since I became twelve! xD) similar to this one, but it was an Epson Abacus, similar to that one but with a "normal" CRT monitor like we know them nowadays, just black and green... no games, just word processing, drawing program (no mouse, either), spreadsheet, and just that... oh, no hard disks, well... it served its purpose of "computer" back in that time, where I only used it for school work back in primary school xD. It lacked games and I wanted them

The story can go on and on, but to make it short, I got a 386 afterwards, with Win 3.1 and a 600Mb HD when I was like 12 (I used to play Another World (), then I changed it for a 486/DX2 with Win 95 and later by a Pentium I 133Mhz. In the 486/DX2 I remember I had some "3D" games that were nice to play, such as DOOM, Quake (), Normality, Monkey Island, Raptor, Slipstream 5000, Fatal Racing (AKA Whiplash), etc. It was fun to play them, but I wanted to learn something better.

With the Pentium I, dad taught me QuickBASIC 5.0, but it wasn't enough for what I wanted to do, I could only make some "title screens" and didn't understand what a FOR loop was xD. I discovered VB 3.0 by dad and made some small "program tries" with it. Nothing released anyways, just playing around. So I left it and stayed in the Playstation for some months.

When I got my Pentium II 300Mhz... that gave me a high jump in the programming scene...

I remember my parents bought some gaming magazines some weeks ago and I was bored staring at the screen... my mom calls me and gives me a spanish book titled "How to create your own videogames"... that was like a shining light that came from above - it was the KEY for making my own games!!! - the magazine also had a DIV Games Studio 2 demo, complete and it was just a 30-day trial (Of course, consistent reinstalls of the program helped me learn TONS since that just reset the trial time).

Making "games" with DIV2 I learned a bunch, like 2D art, video modes, loops, OOP, sound making, etc. I made some games... "Alex" was a 3rd-person action shooter, "Eternal Wars" was something like a X-Wing simulator, and a "Star somethingIcantRemember" which was the "best" game I made there, plain 2D shoot'em up which had a sequel too, with MAX-made FLC videos and rendered 3D graphics ^_^;. Later I found a 3D library by a guy named Antzrhere and his Mode A 3D library for DIV... that opened the doors to real 3D programming as I could use MDL files (the ones that QUAKE used), handle 3D coordinates, matrixes, etc... pretty awesome if you ask me.

(If you've read up to this point, I guess you deserve something so later I'm gonna find those old games and post screenshots of my old games and WIPs xD)

While learning DIV 2 I discovered DarkBASIC by a DIVNET online magazine that a DIVManía Spanish magazine had in its CD. I remember I downloaded a DBC demo when the DB site had a BLUE design and it wasn't even labeled "The Game Creators" or anything related . I was in awe watching the scorpion demo run flawlessly in dad's computer. Then I got a SiS 6326 8Mb AGP video card installed in my 300Mhz and that was just the boom: Learning DBC.

I left DBC because I couldn't make anything "worthy" in there, and stayed playing PSX for some other months. Then I got into VB 6.0 and made some apps for a company (I was like 14-15) and then into PureBASIC when I became 16.

For the record, the Alienware DBPro trial ran nicely in my 300Mhz/8Mb SiS 6326 and there are also some screenshots (I *think*) if you search for a thread of mine back in that time when the Alienware competition was still around. Sadly the game wasn't finished, but it was fun to work in it.

I just got into DBPro about a year ago (I'm 18 today and from now on until next year xD) but I haven't been "actively" programming in it right now. Since I'm working on a big, big game which I'm planning to do alone (similar to Soul Reaver) all I've been doing now is just 3D modeling, texturing, animating, etc...

And it's just that... but what really got me into game making was that small DIV 2 book and what introduced me to DarkBASIC, that DIVNET magazine that came in the DIVManía CDROM, Issue 8 IIRC.

What I'm doing now... just learning C# with .NET, PB, MAX6, PHP, MySQL... hoping to make a living out of it

(If you read up to this point... o.o I must say... big big big THANKS for reading xD... and sorry for writing a novel ^_^;;;; hehe...)


"As sudden as I arrive, as sudden as I leave."

Van B
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Posted: 23rd Nov 2006 08:54
The first taste of coding I had was on my uncles C64 in the early 80's, then my parents bought a Spectrum and we'd sit for hours every weekend typing in games from magazine listings. I was always into text adventures, like Collosal Cave, so the Speccy was just brilliant for those. I remember my uncle being incredibly jealous of the things you could do, like hard code your own fonts and graphics. A neighbour actually coded on the Spectrum for a living, your alpha bedroom coder if you will, he wrote a book which taught you how to make your own graphic adventures, kinda like a very early RPG. At that time, there was really little else to do, besides make vehicles of death and race them down the path (the railings at the bottom acting as a makeshift brake).
A lot more people in the UK owned speccy's and coded on them, it used to be very popular, hell normal people would know complex internal codes to do silly things on the Spectrum, it just seemed like a friendlier machine to work on with it's anal little BASIC. We got a C64 after that, by that time I was a bit more capable so the C64 was a good transition, able to mess around with FM sound in 3 channels in BASIC was damn cool, you could easily make a chip-soundtracker program on the C64. The sprites annoyed me though, so I mostly made text adventure style games, it was just so fiddly once your used to adding binary strings together to design graphics.

Got an Atari ST after that, and that incredibly bad language they supplied with it, ST Basic or something, but everything was run very slowly in these horribly restricting windows Gah!. Thank god for GFA BASIC, saved my life. That was the first time I used a language with no line numbers, no more renumbering, no more jumbled mess of crap!. Using GFA and the Sprite Works add-on gave something better and faster than STOS, GFA had a propper compiler, that's when I actually started seeing programming as the thing I should do for a living. On the PC I studied Pascal and Cobol in DOS, different world completely, completely freaking dull, no easy method to get graphics happening. I really did very little coding on the PC until DB came along, except for VB, which I'm sure every coder has to endure at some point, regardless of head shape.

''Stick that in your text and scroll it!.''
Lukas W
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Posted: 23rd Nov 2006 10:25
whell.

the reason i started with game making was because i didn't have anything else to do.

Phaelax
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Location: Metropia
Posted: 23rd Nov 2006 11:35
I had a dream once, to create a game called "Bar Fight". Most of the game would be 1st person storyline adventure (like Kingpin but less linear), then would switch to 3rd person for tekken-style fighting. Had the the whole thing mapped out, and so I started game programming.

indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Nov 2006 13:22
Quote: "we'd sit for hours every weekend typing in games from magazine listings"


oh yeah baby, I loved it but i hated it, one error from the person who typed it into the magazine and I was jumping over mad cows

Tinkergirl
21
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 23rd Nov 2006 15:01
When I was aged 6, my dad brought out the Acorn Electron that he'd had since before I was born - the idea was to teach me how to type. Played lots of games (which were mostly rubbish, it must be said) but couldn't work out why when I typed anything sensible in to the computer it would say:

Syntax error

Unless of course I put a number in first, in which case it would swallow the words whole. Then I discovered PRINT and that was a whole strange world. The Acorn Electron user manual actually taught programming in BASIC, but it wasn't until I was ten and moved house that I started learning properly. We didn't have a telly, so I had to type programs in to the Electron without being able to see - and they were all music or sound effects programs. So, I can understand how blind people can be programmers!

Really getting in to programming properly was because I kept coming up with game ideas, but didn't want to ask others to make them for me - if I'm not willing to do it myself, I shouldn't ask others. Which is funny, because that's kind of what I do now for a living

Antidote
19
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 23rd Nov 2006 15:26
I'd always been playing video games (Sonic the Hedgehog since I was 2) and I never really thought about making games. My first year in high school I took a Computer Science course that worked in Pascal. I was hooked to programming and remembered hearing about DarkBASIC somewhere and looked on Amazon, bought it, and the rest is history.

Vampiric
18
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Joined: 30th Oct 2006
Location:
Posted: 23rd Nov 2006 18:03
I was bored when I found DBP, i downloaded the demo and stared in awe at the spinning cube demo for half an hour

All bow down to evil
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Nov 2006 18:12 Edited at: 23rd Nov 2006 22:39
Quote: "stared in awe at the spinning cube demo for half an hour"


*Mod Edit - Keep it family-rated around here*

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
Kentaree
22
Years of Service
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 23rd Nov 2006 19:37
I started out with a DOS 6.2 book which covered batch files, debug, and a bit of qbasic. Soon I was writing simple apps in qbasic and started getting ideas for games. I did a bit of java/c++ before finding DBC.
I went on to study software development in college, and from that I got a job programming mobile games

Sid Sinister
19
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Joined: 10th Jul 2005
Location:
Posted: 24th Nov 2006 01:25
Why I got into game making...

I'd have to say for the chicks and fan girls .
DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 24th Nov 2006 01:29
well for me... a few years ago i picked up a game magizine bought it and started to read it...then i came acrross a page that was talking about DBC and how easy it was to make games...so i checked out the websirt and downloaded the trial and i have been hooked ever since.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
the 3d game maker
17
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Joined: 25th Nov 2006
Location:
Posted: 25th Nov 2006 09:35
is the 3d game maker real

david

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