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im newb
17
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Joined: 22nd Nov 2006
Location:
Posted: 22nd Nov 2006 23:05
ok this will sound stupid but i am using matedit and im really new but how do i get the matrix from matedit to darkbasic i cant get it to work
Nenohum
18
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Joined: 21st Sep 2006
Location: In a galaxy far, far, away.....
Posted: 23rd Nov 2006 03:39 Edited at: 23rd Nov 2006 03:42
i'm not quite sure but i think this is what you need to do. Add this before the main loop of your code like up near the where you would have stuff like sync. I'm not sure for this one if you need to change the vairables but if you do they are all in matedit. Also i believe there is this code in the matedit source file. I'll check. Anyways here is the code i used for one of my games.
Read the binary moon tutorial on this site for more information. I think this is all you need sorry if i'm wrong

some mornings, it just doesn't pay to gnaw through those leather straps
TDK
Retired Moderator
21
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Joined: 19th Nov 2002
Location: UK
Posted: 23rd Nov 2006 04:28
You could also copy your .MDF file and the .BMP texture image into one of the demo folders that came with MatEdit.

Load up the demo into DB and simply change the name of the matrix on the LoadMatrix() line to the name of your matrix.

You can then just run it. If you look through the demo code you will see that it's pretty well documented and will hopefully tell you all you need to know.

Oh - and by the way - don't forget to use the Build option in MatEdit to create the MDF file. (You'd be surprised how many users new to MatEdit don't realise that you have to do this)!

TDK

im newb
17
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Joined: 22nd Nov 2006
Location:
Posted: 24th Nov 2006 05:04
thanks guys i got it to work thanks loads

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