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FPSC Classic Scripts / Splinter Cell

Author
Message
the programmer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 25th Nov 2006 05:01
well id like to have a simple feature that the socalled splinter cell game has and that is "when the enemy see's me, he shoots, an alarm rings and the game ends"

does any body have any idea's on how to do a script like that.
i beleave this will help many FPSC users to have more possiblilitys when it comes to RECON missions.

Cheers
The prgrammer
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Nov 2006 14:28
try fudging the scripts and trigger zones.

G4fan
18
Years of Service
User Offline
Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 2nd Dec 2006 20:20
I wish I knew what fudging meant.

My first game: "Wars of Crime"-5% completed
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 2nd Dec 2006 23:17
Quote: "I wish I knew what fudging meant."

http://dictionary.reference.com/search?q=fudging&x=30&y=16
SilverMasters
19
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 3rd Dec 2006 03:01
comeon can this be done? then it would be cool..!

HOPE has Wings
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Dec 2006 03:30 Edited at: 3rd Dec 2006 03:35
Quote: "when the enemy see's me, he shoots, an alarm rings and the game ends "


The first 2, "enemy see's me, he shoots" are already part of the existing scripts. The 3rd one, "an alarm rings" is just a matter of adding a "sound=" command to it, and "the game ends" was just done by candle_ in another thread today. (see thread call "die and fail")

Just put them together. If you try and can't get it right, someone will probably help you. Otherwise, just asking people to make your specific scripts for you probably won't get you far.

Best of luck.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

the programmer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 4th Dec 2006 00:09
well thanks for the feedback

but i was hoping that when plr is seen then play sound type thing.
phil17
18
Years of Service
User Offline
Joined: 1st Apr 2006
Location:
Posted: 4th Dec 2006 01:32
Sounds like a good idea
Have a bash at it, im sure people will help you ...they just dont like lazy people around here

When I step into this library, I cannot understand why I ever step out of it.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 5th Dec 2006 07:36 Edited at: 5th Dec 2006 07:37
I charge $10 an hour... email Crentapa@yahoo.com

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.

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