Let him make assumptions, we're humans after all. With your entrance I'd have thought the same. And with your first reply, Ruccus 'not being constructive', well, he was - he told you two very good recourses, two I didn't want to look at since I want to learn the hard way (best way to learn).
Okay, know what - even though I'm new and haven't written one completed game yet in DB(C), I've started of with an small-scale RPG as first project. I must admit that it's fun, but it's extremely hard - don't think that as starting project you'll be able to pull something off of Diabloesque proportions with only QBASIC experience (well, you probably won't be).
You've got the same experience as I did when I started. QBasic was my other Basic language, and understanding BASIC as a whole will help. I'm still working on my basic engine for my RPG - for almost two months now. Some things that seem easy will be much harder to do.
If you don't know where to go after reading a tutorial (not skimming through), try starting off with something easier. Try doing Pong or something similar (I promise you, it helps). Then, learn how to do world maps, models, texturing ect.
If you can't pull it off yourself, find help, but never do without having something GOOD to show. Any teamrequests with 'I got this idea, please help' will be flamed mercilessly. You might call it harsh, in most cases it's plain realistic. Have an engine ready, a good, advanced one. Show what you've got. Don't ask for help with nothing.
I don't think you'll find something like what you're asking for. Try doing it yourself - that's the whole challenge of programming.
Now, I wish you luck.
Greets,
Rami
tha_rami - the best way to predict the future is to invent it