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FPSC Classic Models and Media / walls w/o floors

Author
Message
dwayneG
17
Years of Service
User Offline
Joined: 24th Nov 2006
Location:
Posted: 26th Nov 2006 01:26
when i go into segements it just shows walls + floors together, im wondering if theres a way to just get the "wall" without the floor. Basically segement Armory full - the floor to make the room height look bigger.
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 26th Nov 2006 02:04
press M to get into wall mode.

And yea..I will let others tell you what you should have read before posting this question

-- game dev is fun...but taking up too much time --
Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 26th Nov 2006 02:06
*click.....click, Lights flame thrower*
MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 26th Nov 2006 02:54 Edited at: 26th Nov 2006 02:56
[READ the MANUAL, there, I did it.]


http://www.mk83productions.com http://www.freewebs.com/mk83
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 26th Nov 2006 03:14
Press your F1 key for your quick help menu

or go to

C:\Program Files\The Game Creators\FPS Creator\Docs

thats where your manual is located

or use the search feature below..... all of these avenues will help you find the answers to most of your questions....



Have you downloaded your CLiPs today.
dwayneG
17
Years of Service
User Offline
Joined: 24th Nov 2006
Location:
Posted: 26th Nov 2006 03:23
ok i made my own little building using that and put a teleporter to the next floor above it but when it tele ports me im half in the cealing and half out
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 26th Nov 2006 03:32
dwayneG,

Try moving the position of the teleporters a little. The line of trajectoy for transporting the player is intersecting with the object you get stuck in. Moving a teleporter position a little should solve the problem.

"I am and forever will be your friend"
dwayneG
17
Years of Service
User Offline
Joined: 24th Nov 2006
Location:
Posted: 26th Nov 2006 04:37
cool cool got it to work.thnx for the help, one other items thats bugging me, i setup the biosample to be used on the courpse and when it is used on the courpse it makes a zombie(unarmed) appear. i cheacked over the scripting to make sure when it calls for the specific item to be used one the courpse and such. but im not sure how to get the biosample as a useable item ( i can pick up the bio sample and it says u got item). any help would be great. but i got the floors and teleporters working. thnx again for helpin
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 26th Nov 2006 20:42
set the main script of the biosample to pickupkey.fpi

-- game dev is fun...but taking up too much time --
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 26th Nov 2006 21:46
dwayneG,

Glad to help - cant always as a suggestion sometimes does not work for everyone the same. Thats FPSC for you.



"I am and forever will be your friend"

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