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FPSC Classic Scripts / Save game in triggerzone - script (this is question)

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Johny English
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Location: Czech Republic
Posted: 26th Nov 2006 09:18
It is possible?

SIXOFT - This is not just a game, this is a SIXOFT game.
FredP
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Location: Indiana
Posted: 26th Nov 2006 10:16
I assume if you have any of the updates you can save wherever you want.

Johny English
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Location: Czech Republic
Posted: 26th Nov 2006 10:47
Im not a idiot. I have RC3 (?) there is save/load.

SIXOFT - This is not just a game, this is a SIXOFT game.
Storm 6000
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Posted: 26th Nov 2006 11:04
well you could always try the save command look in the manual for the script command, it should work now that they have put it in

Thanks
Adam
Candle_
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Location: kindergarten
Posted: 26th Nov 2006 11:23
Shadow Blade
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Location: United Kingdom
Posted: 26th Nov 2006 17:11
Umm candle how do I convert that text into an FPI script?

Shadow Fire Games - Master the game -
Silent Thunder
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Location: The Ship
Posted: 26th Nov 2006 18:15
you copy it into notepad or something save it, then rename it as whateveryouwant.fpi

Shadow Blade
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Posted: 27th Nov 2006 18:02
thnaks Silent Thunder thats a great help for me cos I cna't script, lol!

Shadow Fire Games - Master the game -
Thraxas
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Location: The Avenging Axe, Turai
Posted: 27th Nov 2006 22:08
Quote: "you copy it into notepad or something save it, then rename it as whateveryouwant.fpi"


or you can pick save as and write "whateveryouwant.fpi" ... make sure you include the quotes and notepad will save it straight to an fpi without having to rename

'Dawn of the Fallen Angel' coming soon(ish)...
Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 28th Nov 2006 01:44
For it to work in an actual zone you'll need something like this (not tested):



Notice I still kept the sound thing incase you really want it.

the programmer
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Posted: 28th Nov 2006 15:35
so all i have to do is give the triggerzone that script and it should save the game airslide?
Airslide
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Location: California
Posted: 29th Nov 2006 22:20
Well, if it works I imagine it will come up with the save menu, there may be a way to do a quicksave type effect (like pressing F5 or whatever it was). I haven't tried yet.

Candle_
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Location: kindergarten
Posted: 30th Nov 2006 04:10
Let me know if you get it to work Airslide, I would like something like that myself.
You code is a lot cleaner then what I would do. lol

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