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The 20 Line Challenge / Zero Media Game - ****Sewer Runner****

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Antidote
19
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 26th Nov 2006 23:49 Edited at: 27th Nov 2006 17:09
OK the first game I ever made was called Sewer Runner and never found its way to these forums. I decided to remake it in DBP for giggles and used some things like particles to make it a little better. Basically you control your raft with the arrowkeys and dodge the obligatory caution blocks that are in your way. The problem is that there is a large wave of sewage that you don't want to get hit by and it's coming right for you. The goal is to stay ahead of the sewage and not get hit by the caution blocks too often or... YOU'RE DEAD.
Score increases as you go along.

Please tell me what you want me to add and if it's too easy or too hard. I'll add on to this as I go and am willing to take any suggestion as long as it isn't something like, "make it better pl0x".


Kinda Sorta uncompressed


compressed



Daemon
18
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 27th Nov 2006 00:16
I can just go all the way to the left side and be safe.

Antidote
19
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 28th Nov 2006 01:31
Really? When I go all the way to the left I end up getting hit by a bunch of blocks. This was written in DBP 6.2c BTW.

Screenshot :



HZiM0rT4L
17
Years of Service
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Joined: 9th Sep 2006
Location: hnnnnnng
Posted: 28th Nov 2006 14:59
nice game!


only problem: sometimes its impossible to dodge the obstacles because they are placed randomly. Perhaps you could make the random area only be half the screen, but that moved left and right continually. You could also make levels and increase the speed of the half screen area moving left and right.

DB PRO RULES!
Mr Kohlenstoff
17
Years of Service
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Joined: 7th Jun 2006
Location: Germany
Posted: 28th Nov 2006 17:49
Wow brilliant.

Visit the DBPro - Speed up your game-Thread. http://forum.thegamecreators.com/?m=forum_view&t=88661&b=1
Daemon
18
Years of Service
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 28th Nov 2006 20:59 Edited at: 28th Nov 2006 21:00
It doesn't always happen, but sometimes the left side is left empty.

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Antidote
19
Years of Service
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 28th Nov 2006 23:41
Glad you guys like it. I'll work on making the blocks act better, possibly different difficulty levels, etc...


Crazy Programmer
AGK Developer
19
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 1st Dec 2006 00:48
Nice game i like it. I got to 26. and died but didnt wana try again because it took so long just to get to 26.


Load Programmer "Crazy Programmer",1
Antidote
19
Years of Service
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 1st Dec 2006 00:54
I guess the increase thingy is a little slow so.....

...UPDATED (slightly...)



da power pwnerer
17
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 11th Jan 2007 03:19
plzimums post the compiled version

Antidote
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 11th Jan 2007 03:41
Ok


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