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FPSC Classic Models and Media / computer tower 2

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the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 27th Nov 2006 02:13
O.K. due to the responses I have recieved through emails, posts and etc. I have decided to reopen my site one more time. It will take a little time to rework things so be patient, it may take a couple days. Here is a computer tower I will be releasing when the site is up again. It is not complete but you can get the general idea.

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Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 27th Nov 2006 02:16
THANK YOU SOOOO MUCH!!! I'm so glad that you have changed your mind. Thanks, and nice model.

"People are easier to search when they're dead."--Captain Barbosa
s4real
VIP Member
18
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Joined: 22nd Jul 2006
Location:
Posted: 27th Nov 2006 02:32
Nice to see u back, good model as well for your return.

best s4

Im a wizz at texturing toilets
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 27th Nov 2006 03:02
Quote: "THANK YOU SOOOO MUCH!!! I'm so glad that you have changed your mind. Thanks, and nice model."


thanks, and also, nice computer model.

Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 27th Nov 2006 03:15
Nice model! Though ain't it a bit high poly lookin' for FPSC?

Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 27th Nov 2006 03:40
Bump mapping my friend. I think

"People are easier to search when they're dead."--Captain Barbosa
the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 27th Nov 2006 03:42
bumping is correct, and thanks for the welcome guys.
MK83
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 27th Nov 2006 03:44
Glad to see you back.


http://www.mk83productions.com http://www.freewebs.com/mk83
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 27th Nov 2006 03:45
what the heck is bumping?

Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 27th Nov 2006 03:47
Bump mapping. The distant half brain cousin of normal mapping.

"People are easier to search when they're dead."--Captain Barbosa
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 27th Nov 2006 03:53
and how do you do that?

Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 27th Nov 2006 03:56
Shaders, my friend. Lovely shaders - that kill my computer

Are all the plugs and things bump mapped too? Cause your kitchen pack (which is nice, by the way) killed my FPS, it seemed WAY too detailed for such little objects (too much smoothing or something)

Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 27th Nov 2006 04:18 Edited at: 28th Nov 2006 01:53
thats nice man. i was sad when you closed down your site

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Crazy Programmer
AGK Developer
20
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 27th Nov 2006 04:32
Nice work!


Load Programmer "Crazy Programmer",1
the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 27th Nov 2006 05:03
the plugs are slightly modeled with bumping the total poly count for the tower is around 550. I plan to reduce this as soon as i get the model completed. I'm shooting for 300 after all is siad and done. by the way bloodeath666 has a sweet side ( kidding ) you should read the post he added to the smoke grenade thread. thanks BD666, and everyone else.
the inovator
18
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Joined: 21st Jun 2006
Location: virginia
Posted: 27th Nov 2006 05:06
by the way the kitchen pack was in my opinion a mistake, yes it looks good but they mostly are all too high poly to be used as a group. I plan to make a lower poly pack to replace that one soon.
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Nov 2006 06:00
That skillet sure looks good with my eggs in it...
although I wouldn't try to put the whole kitchen pack in a level.
Some of your first models were kind of high poly but I have made a couple of those too...
I'm glad to see you're back and you are going to get the site going again.
Butter fingers is working on the smoke bomb and I am going to work on one of the knives as soon as I get my hands straightened out.
You do some good modeling.This community needs all of the good modelers it can get.

Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 27th Nov 2006 06:06
I hope you mean, thanks in a good way

You'll Know When You See It.

Death has no end
the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 28th Nov 2006 01:47
yes I do mean thanks in a god way. I will more than likely add more models based on the computer tower until I have a complete set of computer related items.
Cut scenes
18
Years of Service
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Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 28th Nov 2006 01:50
Cool sounds like a good idea.

"People are easier to search when they're dead."--Captain Barbosa

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