Quote: "It's only mirrored in the Wii version. Your Kakariko is in the east and your gerudo is in the west where they should be."
Yes, but most of the online tips explain things only in the Wii version. "Go right if you want to meet Ooccoo" and on mine it's left.
Quote: "How hard can it have been to simply put the sword in Link's opposite hand? Much easier than flipping all the GUI and everything, and it wouldn't annoy people!"
They didn't change the GUI, they probably just flipped the direction that the 3D rendering is displayed to the screen, and slapped the 2D GUI system on top as they normally would.
In this pseudocode, they could have changed one line of code to make the enitire world backwards.
for x = 0 to screen_x
for y = 0 to screen_y
color = 3d_rendering(x, y)
dot x, y, color
next y
next x
And change it to this:
for x = 0 to screen_x
for y = 0 to screen_y
color = 3d_rendering(screen_x - x, y)
dot x, y, color
next y
next x
(Although it would be written in C++ and not DBP and probably more complicated, but this is the basic idea)
In Mario Karts: Double Dash, there's this thing called mirror mode, the track is flipped from left to right just like in Twilight Princess, and all the words on the buildboards are backwards, flipping all the textures would have been tedious so they probably did something like I explained above.
Quote: "Gimme teh code!"
Thank you for not flooding the forums with posts like this.