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FPSC Classic Scripts / Visual Damage System. Free! Download!

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Butter fingers
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Posted: 27th Nov 2006 23:24 Edited at: 27th Nov 2006 23:24

Ok, so here it is. The instructions (quite detailed) are included in the ZIP.

PLEASE for goodness sake, give me some feedback, it took a while to figure out, and create, some kind of response would be nice.

Would be great to see some screens of what you do with it!

Now....click....here ----->

Peas.

Butters

FredP
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Posted: 28th Nov 2006 00:08
Thanks.
I will check this out and post back here when I can.
Much appreciated.

Thraxas
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Posted: 28th Nov 2006 00:37
Thanks butterfingers...

I just tried it out with some crappy textures to see if it worked... which it did... it's really good...

The instructions were very clear and easy to follow but I expect that some people won't take the time to read them through and then ask how to make it work..

I also love the license agreement

Thanks again

'Dawn of the Fallen Angel' coming soon(ish)...
Airslide
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Posted: 28th Nov 2006 01:00
I can awnser that - yes, you can use TGA. In Techinical Stuff in my FAQ thingy it has a list of formats:
http://www.irwinsoftware.com/fpsctech/

I'm getting the next update to the website ready as there isn't much yet, but I'm changing hosts so it will be a few days.

Butters - really nicely done. I don't have any good images so I'll probally just test with red images with less and less trancparency as they go.

Airslide
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Posted: 28th Nov 2006 01:37
Is it in the same place as the script is pointing to? Try png (make sure to change the file names in the script too)

FredP
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Posted: 28th Nov 2006 03:17
I got this to work and I have to say it is quite amazing.
You did a heck of a job on this,Butterfingers.
Thanks again.

the programmer
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Posted: 28th Nov 2006 05:28
WOW very nice
many thanks

cheers mate
FredP
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Posted: 28th Nov 2006 14:56
Butter fingers,
I forgot to mention that I like the way you do your "README" files...

RedneckRambo
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Posted: 29th Nov 2006 06:19
Lol, your readme/license made me laugh. This is really awesome Butters I'm going to test it out now.

I love butter
Shadow Blade
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Posted: 29th Nov 2006 20:37
Wow thanks. Can someone post some blood textures for me cause I only have ms paint so my texture won't be too great.

Shadow Fire Games - Master the game -
stormboy
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Posted: 30th Nov 2006 00:57
what dimensions should the blood textures be?
Steam Assassin
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Posted: 30th Nov 2006 01:39
Thank you butter fingers! This is really cool!

Your signature has been erased by a Mod, because I am bored.
Butter fingers
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Posted: 30th Nov 2006 02:51
Quote: "what dimensions should the blood textures be?"


somewhere between 128x128 and 256x256

FredP
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Posted: 30th Nov 2006 06:39
Here is a pic of what it looks like when you croak in my game.
This is using Butter Fingers' visual damage system or,as I like to call it BFVDS.



Thraxas
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Posted: 30th Nov 2006 07:24
Quote: "as I like to call it BFVDS"
lol

nice screenshot Fred... I wish I could make a nice texture like that... I will try and make something worth looking at and post a screenie for Butterfingers...

'Dawn of the Fallen Angel' coming soon(ish)...
FredP
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Posted: 30th Nov 2006 08:07
I used the blood found in texturebank\common\overlays\blood and just copied bits and pieces of it for the different huds.
I used the gimp,cropped a piece of the blood texture and pasted it into a new image with no background and saved it as blood1.dds and so on.
I think it would be neat if those who downloaded and are using the BFVDS do take a pic or pics and upload them.
I think it will be interesting to see what people have come up with and I think Butters would appreciate seeing his hard work paying off as well.

the fps gamer
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Posted: 30th Nov 2006 09:44
Now i have tested your visual damage system.
it is only about time when i will use it in my games.
I promise you it will be good

soon i will give up a link for my fps game website
Butter fingers
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Posted: 30th Nov 2006 12:33
Ha! Nice one fred!

if i were you I'd take a look in gamecore\bulletholes as well, there's some nice blood textures there too!

Cheers for posting a screenie, and yeah, it would be wicked to see what people come up with!

butters

Steam Assassin
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Posted: 30th Nov 2006 21:42
Butters: Does the blood hud completely change when health is lost, or is the next hud simply added on?

Your signature has been erased by a Mod, because I am bored.
the fps gamer
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Posted: 2nd Dec 2006 14:22
i got a small problem

my program wont get build cause each time it shows up with a ERROR popup which says:

Picture couldnt get loaded on line 310071 (or some other crazy number)

i have changed all the tga files in a script writer to a .dds so they maybe could be avaible to work but nope it didnt either.

can you help me butterfingers?

the fps gamer

PS: nice screenshot fred.p as soon i have made my game work i will submit one too

soon i will give up a link for my fps game website
Foxhound7
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Posted: 5th Dec 2006 18:37 Edited at: 5th Dec 2006 19:21
I'm having the same problem. It's telling me the image couldn't be loaded at some random line number even though I put all my blood#.dds files and death.dds file in the right place...ne ideas?

EDIT: ok I remade my images but they only display when I'm at like 20-50 health and they appear in random places on the screen. Also, even though my images had the the white backgrounds removed from them, the whites still showed up. I attached a zip file with the images enclosed. Can anyone help me out? I just want the images to appear in the center of the screen and not be white.

Your signature has been erased by a mod

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fps fan1997
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Location: testing my FPSC game
Posted: 6th Dec 2006 20:38
well i cant play cause my pc doesnt have a graphics card so it just says/ error.cannot play with video memory line at 0.

i am to lazy
Foxhound7
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Posted: 8th Dec 2006 02:26 Edited at: 8th Dec 2006 05:43
Hey Butters, I finally got my textures working for the bloodsplats, but now all my NPC's r black and I'm having other graphics issues. ne ideas?

EDIT: Also, do you think your script could be modified to affect the background music? So it'll play faster and faster as the player takes more and more damage, or it plays different music as the player takes more and more damage? Lemme know what you think.

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Butter fingers
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Posted: 8th Dec 2006 16:14
Ok guys, here's the skinny.

I only edit my setuplevel.fpi script after I build my level. Therefore I had no idea that it would cause an error if you tried to build your game with my edited setuplevel.fpi.

Here's how to fix build errors.


Build your game with the regular setuplevel.fpi The bloodsplats that you've saved into the gamecore\huds folder will be copied across because that's the default, all you have to do then is open the language bank of your built game and replace the old setuplevel.fpi, with my updated one, and you shouldn't get any errors.

Quote: "but they only display when I'm at like 20-50 health and they appear in random places on the screen."


I don't want to be horrible to you dude, but I said in the licence that this script was NOT noob friendly. If you check out the setuplevel.fpi you'll notice that it's DESIGNED to display the blood at health below 40 and put them in random places on the screen. If you want to change the position or time that the blood appears on the screen you'll have to edit the values in the setuplevel.fpi.

Quote: "Butters: Does the blood hud completely change when health is lost, or is the next hud simply added on?"


Next image simply added on. I might do an update soon, with a couple of different ways the blood appears etc, but lets be honest, I've given you the basis, it's not that hard to edit it to work how you want.
I'm away from home right now, but I'll have a look at it when I get home...

Foxhound7
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Posted: 8th Dec 2006 16:28
When you say "build" do you mean finish the game and compile it? I'm sorry I don't get what you mean, although I have figured out how to make the bloodsplats appear where I want and at what health levels.

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Foxhound7
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Posted: 23rd Dec 2006 20:31
This is what happens when I use ur script. Could someone who got it to work tell me how they did it?

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FredP
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Posted: 23rd Dec 2006 20:55
I downloaded it and followed the instructions.
It is quite simple to use the script.
The only effort that is required on your part is to read the instructions,follow them and make your own huds...and he even gives you instructions on how to do that.
If all else fails and you are having trouble making the blood huds you can use the ones that come with FPSC.Just modify them however you wish and change the name to blood1.dds or whatever the name of the hud is at the moment.

Foxhound7
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Posted: 23rd Dec 2006 20:58
thats not it. My huds work fine, its just all my characters end up with a black texture over them. check the screenshot I posted.

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RedneckRambo
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Posted: 24th Dec 2006 09:14
Well, you got farther then what happened to me. Here is a pic of what mine turned out like. I just gave up at this point.

NOTE~ those are not the blood splats i was going to use, it was for testing, just something I did in a few seconds, only the black wouldn't go invisible, don't now why.

[EDIT] Okay, I got it to what is happening to you, everything works fine, but characters come out black, figures

Tiggle Bitties

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Butter fingers
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Posted: 24th Dec 2006 15:30
Some people are starting to REALLY jar me off!

The issues you are having are un-related to my script.

Jenkins your issue (from the screeny) looks like you have specified a skybox that does not exist! If your characters come out totally black, try turning off shaders.


Look. if your splats come up on the screen then the script is working. Don't come bitching to me that you can't get the background on the blood to disappear, it's not my problem if you don't have the right imaging software same goes for black characters. It's not my script, get new graphics drivers...

merry christmas.

FredP
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Posted: 24th Dec 2006 18:04
Like I said in previous posts I follwed the instructions and it works fine for me.
I was going to make a vid of it but my computer and fraps are having it out again.
This is an excellent script and if I don't want any huds in my game there will be a way for the player to know he or she needs health.
Even if I decide to use huds in the end it is still a cool looking thing.
I can't blame you for being a little steamed,Butters.
It's not like it takes rocket science to follow simple instructions.

tschwarz
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Posted: 25th Dec 2006 03:39
Everytime I try to download this my garage door keeps going up and down... Oh never mind I was sitting on the remote, wasn't your script after all.

Thank you Butter fingers and have a Merry Christmas too.
FredP
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Posted: 25th Dec 2006 03:57
Quote: "Everytime I try to download this my garage door keeps going up and down... Oh never mind I was sitting on the remote, wasn't your script after all. "




LOL!
Happy holidays!

RedneckRambo
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Posted: 25th Dec 2006 07:27 Edited at: 25th Dec 2006 07:27
Quote: "skybox that does not exist"

Sorry butters, i forgot to post about this perticular thing. The script was setup for skybox<generic<ngt. But my ngt was in skybox<NATURAL<ngt. So yeah I fixed that. And about black characters, I don't even have shaders on. So I guess I'll try it with it on. But yeah, I followed this thread completely, sorry to upset you. I'm just a very unlucky person, I did everything exactly as it was instructed

Quote: "bitching"

How did you get away without a mod edit?

Tiggle Bitties

Cheese Cake
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Posted: 9th Jan 2007 20:20
Great job Butter fingers!
That will come in handy for my game!

Thanks man!

Therapy has taught me that nothing is my fault.
Burning Dart
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Posted: 6th Feb 2007 05:01
This is a nice script Awsome job, reminds me of Gears of War

if I can get it to work ill post a ss

Monkey!
Franco
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Posted: 27th Apr 2007 18:00
I just downloaded it but the file has a password...
Mickm
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Posted: 27th Apr 2007 19:53
Quote: "I just downloaded it but the file has a password"


Uhh... try again... I just downloaded off Butter's site and there is no password.

http://www.gamestack.org
http://onlinenotes.gamestack.org
http://onlinebookmarks.gamestack.org
MaxxGames
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Posted: 28th Apr 2007 00:52
uhm, this would only work if the player carries glasses. I meen its unrealistic to have blood on your eyes as seen on this screenshot. I prefer the red effect as it is now. Anyways, the effect is cool. But doesnt really fit in in my opinion< (or i may not getting the purpose right)

Kewl!
smith
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Posted: 28th Apr 2007 11:44
Looks great butters.

big..hahaha..you said big!
Fungames
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Posted: 2nd May 2007 03:17 Edited at: 2nd May 2007 14:38
Amazing!I used blooddeath 6 6 6's blood pack for the VDS.That was [mod edit] awesome!I will most certainly give credit,in fact I'll put your site in the intro movie.

The Urban Pack W.I.P ($10.00
-4 Mini Packs(Office,Resturant,Store,Street)45%
I am lost,can you help me?
Butter fingers
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Posted: 2nd May 2007 12:48
Quote: "That was f-ing awesome"


dude, I'd get rid of that and make an appology soon, or you'll get banned or something.

And thanks. I'll do an updated version for 1.04

smith
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Posted: 6th May 2007 04:05
Butters, Im sorry to ask..but is it just when you get hit, or is it wen you die?

big..hahaha..you said big!
Butter fingers
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Posted: 6th May 2007 17:03
it slowly adds blood from 30 health left, until you die.

Slayer222
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Posted: 7th May 2007 06:56
Quote: "I'll do an updated version for 1.04"
Yay! ty butters
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
MikeB
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Posted: 7th May 2007 11:51
I wander how hard it would be to make a health bar from this..........

Very very nice Butters, and I worked out why some people are having the weird effects.

If you do get the weird effects:

Open the setuplevel.fpi (Butter's one) and change the skybox to
ww2\gas

Change the fog to 0.

Some people may only have to do the sky one, others may only have to do the fog one, others - obviously - will not need to do either.




E.D.

Butter fingers
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Posted: 8th May 2007 12:21
nice one ed.

I'm actually working on a new update, which makes things go blurry when your health is really low.

I can add the update setuplevel.fpi command to this one to make it more suitable to the update, although it should be fine without any tweaking.

peace,

butters

MikeB
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Posted: 8th May 2007 21:50
Quote: "nice one ed."


Thanks.

I just used the bullethole decals and it looked brilliant.

I know how you'd do a healthbar... It would have to be one with lots of sections

(= = = = = instead of =====)


E.D.

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