A lot of games use straightforward mp3's or ogg's, maybe inside .PAK/.ZIP files, but it's usually not rocket science to find them. The way I see it, buying a game is just like buying an album, you should be allowed to put the music onto your mp3 player (if you so wish), not something I've done persay, I'm more likely to try and get my own preference of MP3's hacked into a game. This was a big selling point of the XBox, and the PC could have done it right, but nobody's bothering
.
If I ever make a game that needs more than a handful of tunes, then I'll add a MP3 player type thing, maybe just giving access to this stuff is the best bet, you should be able to specify the location of your own music, then have it play that instead. One flight combat sim I was working on was getting a little tiny mp3 player as one of the HUD screen options, like inside a F16, the green screen on the left was gonna be an MP3 player with .PLS support
. I think that would encourage people to play, game music can be a tad annoying after about 3.2 seconds in some cases
(like NFS:Carbon on DS - appreciate the digi music, but there's only about 5 different songs so they grate after a few plays). Imagine GTA on the PC with a virtual iPod, with all your mp3's on it, as cool as the sounds in GTA games tend to be, that would be a very cool feature.
''Stick that in your text and scroll it!.''