Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / game music

Author
Message
small fish
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 28th Nov 2006 15:11
I heard somewhere that it possible to open the compressed files of games and take the out the music I know it might be illegal but I would not use the music in my own game I would just like to hear it
There are plenty of games that have great music that I can’t buy the sound track of so this seems the only way to get the music
Is this possible?

The world is complicated only people are simple
Grandma
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 28th Nov 2006 17:49 Edited at: 28th Nov 2006 17:51
Yes and no.

It depends on the file format, how it's compressed.

If the game has an editor than usually an extract and import button can be found in the music department. If it has no editor (or extract button) then try opening the compressed music file/s with winrar or similar, there's very little odds of that working i'm afraid, but i surprised myself a couple of years ago when i did just that to Soldier of Fortune 1 and worked.....alteast i think it was SoF.

Anyway, when some games are popular enough, people usually develop apps to extract content from those particiular games. Some examples would be the Halo 1/2, DOA 3/XVB, operation Flashpoint, Doom, Freelancer, System shock and some of the Need for Speed games.

If there is no editor, extracting apps or luck with winrar then your only hope would be to learn the structure of the compressed file and make your own app.

Comp : 1024mb Ram, 3.0ghz, GeforceFX 5800, 1,1TB storage
skills: 3ds max, Reason 3.0, Photoshop CS 2, DBP and soon to come C++
Big Man
19
Years of Service
User Offline
Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 28th Nov 2006 19:34
im pretty sure its possible to download certain soundtracks anyway?? Iv got some of the metal gear solid sound track which i downloaded.

BM

[color=red]Our aim is to keep the loo's clean, your aim can help.[/color=red]

Grandma
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 28th Nov 2006 21:19 Edited at: 28th Nov 2006 21:28
Yeah, but the tracks must come from somewhere i.e. officialy released disc or extracted from from the game........ either way please read the AUP section 3.14.

Comp : 1024mb Ram, 3.0ghz, GeforceFX 5800, 1,1TB storage
skills: 3ds max, Reason 3.0, Photoshop CS 2, DBP and soon to come C++
small fish
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 30th Nov 2006 16:10
well I was trying to get the music from home world searched all over the internet no luck

The world is complicated only people are simple
Grog Grueslayer
Valued Member
19
Years of Service
User Offline
Joined: 30th May 2005
Playing: Green Hell
Posted: 1st Dec 2006 03:21 Edited at: 1st Dec 2006 03:23
I found this in another forum:

Quote: "It is HW_Music.wxd music tracks are located in, not .big! You should use Homesong.exe (a small 7kb-sized proggie) to extract files from HW_Music.wxd. This prog will extract a lot of .aifr or .aiff files into your Homworld folder. You then use Winamp to listen to them. By the way, before you can listen .aifr/.aiff files in Winamp you must download a plugin for winamp. These forums have links to all you need.

Finally, 3d downloads have all the tracks in mp3, download from there to save yourself the trouble.

ugh what a long post..."


http://forums.relicnews.com/showthread.php?t=15977
small fish
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 11th Dec 2006 13:47
bless you

The world is complicated only people are simple
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Dec 2006 14:12 Edited at: 11th Dec 2006 14:12
A lot of games use straightforward mp3's or ogg's, maybe inside .PAK/.ZIP files, but it's usually not rocket science to find them. The way I see it, buying a game is just like buying an album, you should be allowed to put the music onto your mp3 player (if you so wish), not something I've done persay, I'm more likely to try and get my own preference of MP3's hacked into a game. This was a big selling point of the XBox, and the PC could have done it right, but nobody's bothering .

If I ever make a game that needs more than a handful of tunes, then I'll add a MP3 player type thing, maybe just giving access to this stuff is the best bet, you should be able to specify the location of your own music, then have it play that instead. One flight combat sim I was working on was getting a little tiny mp3 player as one of the HUD screen options, like inside a F16, the green screen on the left was gonna be an MP3 player with .PLS support . I think that would encourage people to play, game music can be a tad annoying after about 3.2 seconds in some cases (like NFS:Carbon on DS - appreciate the digi music, but there's only about 5 different songs so they grate after a few plays). Imagine GTA on the PC with a virtual iPod, with all your mp3's on it, as cool as the sounds in GTA games tend to be, that would be a very cool feature.

''Stick that in your text and scroll it!.''

Login to post a reply

Server time is: 2024-11-18 00:52:45
Your offset time is: 2024-11-18 00:52:45