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FPSC Classic Models and Media / for butter fingers...

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kloen
18
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Joined: 9th Jun 2006
Location:
Posted: 28th Nov 2006 20:58
hey butters, i saw your demo (umbra) and i really liked it,
could you tell me how to make those dark rooms with the flashing lights? and how you make those flying walls and the cracked walls?

kloen
AaronG
17
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 28th Nov 2006 21:00
lol

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 29th Nov 2006 01:44
Quote: "could you tell me how to make those dark rooms with the flashing lights?"


Yes. Use a decal that replicates a light halo, then create a "light shaft" decal, and place it in 3 directions. You may want to create different size and shape light ray decals, therefore giving you a denser, more real render. Then carefully select the same custom colour lightbulb as you used for the colour of the light ray decal.

Quote: "
and how you make those flying walls and the cracked walls?"


This has taken me many many hours to perfect.

It's a wall entity (not segment), it has a debris reference in it's FPE so that it can break appart when destroyed. It is also custom scripted to prevent the physics settings required to make it break appart from interfering with it's alignment.

The explosion itself works using 1 of 2 custom scripts. There's one for geomod style scenery (breaks apart when destroyed), and one for scripted evens (such as a wall exploding and a bunch of marines running through).

Both these features took alot of time and graphic/script work to create, let alone test and implement in a final game. I'm a little uneasy about revealing even this much of the magic formula, but with the above pointers, you can start exploring the relevant areas, and hopefully you too will begin to innovate in your own way.

Butters

kloen
18
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Joined: 9th Jun 2006
Location:
Posted: 29th Nov 2006 15:02
much thanks butters, it really helps

kloen
Johny English
18
Years of Service
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 29th Nov 2006 15:54
I have umbra, but the loading is long and when I click = is error.

SIXOFT - This is not just a game, this is a SIXOFT game.
kloen
18
Years of Service
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Joined: 9th Jun 2006
Location:
Posted: 29th Nov 2006 18:40
i still don't really understand, i'm kinda new and i don't really know what everything is, i did created (one time) a dark room, but only when editing the AI of a simple light, does somebody know what i mean?
sorry butters, but i don't actually know how to create that flashing lights, i hope i'm not irritating but i'm still new, hope you know what i mean

kloen
kloen
18
Years of Service
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Joined: 9th Jun 2006
Location:
Posted: 29th Nov 2006 20:44
or something else, i saw (maybe i'm wrong) in the demo, when you're in the area with the flashing lights, and you see at the end a sink, you will be teleported to another area, you can tell me how to do that without a teleporter?

kloen
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 29th Nov 2006 21:25
You can give any dynamic entity the teleporter script as far as I know.

kloen
18
Years of Service
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Joined: 9th Jun 2006
Location:
Posted: 29th Nov 2006 21:45
thanks

kloen

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