Quote: "I've also tried tinkering with it and puting "followandrotate", "followyesrotate", "followrotate", and of course "follow" each of them have the word .fpi after them, because I'm not and idiot. Or am I? Am I?"
well, with that statement... it looks more and more likely you are.
The text you type into the field called "main" only tells FPSC the name of the FPI script it should use, so it doesn't matter if you type every word you can think of inbetween the words "follow" and "rotate" and stick "fpi" on the end, if there isn't a script by that name in the scriptbank, it aint gonna work.
Quote: "Hi, I created a waypoint and i have an un-armed thug standing over it. It is a circling route, so it goes around and then comes back, but i want the thug to follow me."
hold on, do you want the thug to follow you, or follow the path? if you want him to follow the path, then follow you when he sees you, use pace.fpi as the main, and home.fpi as the shoot.
if you want him to follow you all the time use home.fpi in the main. if you want him to just follow the path use follow.fpi as the main.
"enimie" is infact meant to be "enemy" .....
Quote: "I'm not and idiot"
rofl