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fpsmaster
17
Years of Service
User Offline
Joined: 10th Oct 2006
Location: Victoria, British Columbia
Posted: 29th Nov 2006 05:09
Hello fpsc community. Here is toy for you all to play with. It's a futuristic chainsaw. It is untextured, though.
it is fpsc ready, but an animated weapon it is not. It is a good old fashioned unanimated dynamic entity. You can Collect it like evidence.
If anyone wants to, they can take the task of making it an animated weapon. Also, if anyone wants to
add a texture,they can go right ahead. I am not the texture wizard, as you can all see by the plain grey model.
If anyone wants to post their improvements to my model or texture here, I give you permission to.
Here are the files in this zip it includes the milkshape model and the game model, all fpsc ready just for you guys. Just place them anywhere in your entitybank folder and you are all ready to go.
(Note: On my copy of Milkshape, you have to open the model by going into milkshape and opening it. Not by clicking on the model file. So you may have to do this too.)
You may use this model for any of your needs.
[img]null[/img]

Everybody has a photographic memory. Some just don't have film.

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fpsmaster
17
Years of Service
User Offline
Joined: 10th Oct 2006
Location: Victoria, British Columbia
Posted: 29th Nov 2006 06:23
sorry, uploader obviously doesn't work for me. screeny

Everybody has a photographic memory. Some just don't have film.

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fpsmaster
17
Years of Service
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Joined: 10th Oct 2006
Location: Victoria, British Columbia
Posted: 29th Nov 2006 06:25
crap. This is all messed up. It posted the screeny instead of the file, so I didn't need to post another screeny.
Here you go... The files.

Everybody has a photographic memory. Some just don't have film.

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fpsmaster
17
Years of Service
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Joined: 10th Oct 2006
Location: Victoria, British Columbia
Posted: 29th Nov 2006 11:14
some feedback would help.

Everybody has a photographic memory. Some just don't have film.
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 29th Nov 2006 13:09
It is very origional.

"People are easier to search when they're dead."--Captain Barbosa
fpsmaster
17
Years of Service
User Offline
Joined: 10th Oct 2006
Location: Victoria, British Columbia
Posted: 29th Nov 2006 14:12
Thanks, I'm trying to improve. Personally, I think Milkshape is easier than Anim8tor. Right now, I am working on a silenced luger.

Everybody has a photographic memory. Some just don't have film.
JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 29th Nov 2006 20:19
The model looks very detailed. Try texturing it

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
fpsmaster
17
Years of Service
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Joined: 10th Oct 2006
Location: Victoria, British Columbia
Posted: 30th Nov 2006 20:12 Edited at: 30th Nov 2006 20:14
ya, it's in both .x and ms3d format.

Everybody has a photographic memory. Some just don't have film.
Cut scenes
18
Years of Service
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Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 1st Dec 2006 03:49
Lugers had silencers? Ohhh this is gonna be sweet...

"People are easier to search when they're dead."--Captain Barbosa
fpsmaster
17
Years of Service
User Offline
Joined: 10th Oct 2006
Location: Victoria, British Columbia
Posted: 1st Dec 2006 04:44
yea, lugers have silencers
Have you ever played return to castle wolfenstein or Indiana Jones and the Emporer's tomb? I'm working on the luger right now by the way.

Everybody has a photographic memory. Some just don't have film.

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