Quote: "You might try e-mailing Brummel (Antimatter Games),Airslide or Butter fingers and ask them.
Or you can wait for Les Horribres to answer and hope for the best.
Maybe Uman can pop in and answer this."
Wow, I don't even get a mention anymore???
gues I must not be considered L33t anymore.
Oh well.
I'll help anyway,
The problem isn't in antimatters script.
;Scripted by antimatter games::.
:state=0:timerstart,state=1
:state=1,timergreater=30000:state=2
:state=2:animate=20,state=3
:state=3,animationover=20:state=4
:state=4:runfpidefault=2
;Scripted by antimatter games::.
That code is fine.
Maybe that's why no one answered, because they think this is user error.
Good news, its not your fault.
The problem is in the destroy script.
You are using leave corpse I bet, right?
Try the default fadecorpse and you will see antimatter's code work flawlessly.
I haven't played with it, but I'm sure I can get it to work with other detroys if you can't.
However, now that you know where the problem really is, you can probably work it out for yourself.
Let me know if this helps.
Have Fun!