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FPSC Classic Scripts / When you go to the trigger zone, the enemies (question)

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Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 3rd Dec 2006 10:55
enemies will appear and go on waypoint. It is posibble, I want the script please, more please and most please.

SIXOFT - This is not just a game, this is a SIXOFT game.
Gam3r
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Posted: 3rd Dec 2006 11:53 Edited at: 3rd Dec 2006 11:53
Yes it is possible I think you're eith looking for this
http://forum.thegamecreators.com/?m=forum_view&t=73014&b=23

or



use that as the main ai of a triggerzone and set the if used space to the enemies name
and set spawn at start to "no" and spawn after delay to true and if im not missing anything that should work

heres the code i use myself



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Johny English
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Location: Czech Republic
Posted: 6th Dec 2006 15:06
Thanks Gam3r.

SIXOFT - This is not just a game, this is a SIXOFT game.
Johny English
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Location: Czech Republic
Posted: 6th Dec 2006 15:14
And its possible made more enemies for one trigger zone?

SIXOFT - This is not just a game, this is a SIXOFT game.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Dec 2006 17:56
Yes, just name them all the same.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Johny English
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Location: Czech Republic
Posted: 6th Dec 2006 21:19
When I try test the game. I dont see enemy what I prepare.
1. I change ifused to name of enemy called ruskyv
2. I make the enemy called ruskyv and change soldiers options
3. I make the trigger zone, I change script.
4. And to soldier give the waypoint.

When I test the game what I see, there is no enemy. Please help.

SIXOFT - This is not just a game, this is a SIXOFT game.
Johny English
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Location: Czech Republic
Posted: 7th Dec 2006 14:15
Please help!

SIXOFT - This is not just a game, this is a SIXOFT game.
rolfy
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Posted: 7th Dec 2006 15:45
Have you ensured the entity you are spawning is contained within the trigger zone?
MiRRoRMaN 64
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Posted: 7th Dec 2006 15:54
I have the same problem, it works fine with the crates, but when I set up some soldiers they:

1. Are already standing there and not invisible.
2. When I go inside the trigger area they start standing in attack mode, but do nothing.

I'd love to see a prefab level from someone who has entities working with this on the fly thing. You know: You walk inside the trigger point and there appear a few soldiers that start attacking you.


amigacam.net.tc
rolfy
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Posted: 7th Dec 2006 19:16
Would suggest you look at airslides script fo spawning guards from camera,may get some help from this.
http://forum.thegamecreators.com/?m=forum_view&t=94193&b=23
Johny English
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Location: Czech Republic
Posted: 7th Dec 2006 19:23
I dont want the camera!

SIXOFT - This is not just a game, this is a SIXOFT game.
rolfy
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Posted: 7th Dec 2006 23:23
I didn't mean to get the camera Johny,I thought that you could adapt the camera script to work from a trigger.
Gam3r
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Posted: 8th Dec 2006 00:25
i think Uman's this is for FPSC 1.03 or 1.04

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