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FPSC Classic Scripts / moving a entity

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SilverMasters
19
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 3rd Dec 2006 12:14 Edited at: 3rd Dec 2006 12:16
i want to move an entity with waypoints . i gave a character script to a car . then made waypoints for the car the move through the waypoints. now the thing i wanna know that is can we speed up the speed of the car? first it wil move slowly then acclerate ?

well i am thinking of new ideas though it may not work . i just want to test how far can fpsc go..!

HOPE has Wings
Gam3r
18
Years of Service
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Joined: 15th Mar 2006
Location:
Posted: 3rd Dec 2006 19:55
umm give it the script follow.fpi

i think when you right click the car it has a speed setting set it to like 200-400 and see if it helps

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Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 5th Dec 2006 09:04
He is talking about dynamicly changing the speed... it would be better to forget the whole 'waypoint' idea and just use movefore and runfore. those, at least, have different speeds, and movefore=1 is rather slow.

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