Personally, I cannot express my discontent with "Click and Build" software (and to the first person that mentions my affiliation with FPSC, kindly note that my interaction with the software generally is on the ‘scripting’ side, not with the program.) These facile interfaces negate the advancements made in a given genera and obstruct the user from achieving his dream. There are innumerable possibilities that can be obtained via programming, ideas unexplored; but to sit there, conforming to an antiquated piece of software that is tyranny.
In a programming class a few years back, a fellow student shunned me for being over elaborate with a Text Adventure engine. I had lead astray from the majority of the class, implementing textual command interpretation as the primary difference, but I also incorporated latent features including an inventory and object interaction. Heck, if I had worked with it a bit longer, I probably could have removed the few final methods running in the if then tree, and separated the map information from the engine. And the fellow students remark was “Why does it matter, do you not know what you are doing has already been done before. Why would you waste your time on something so insignificant?”
Because I can. If no one ever challenged themselves, where do you think we would be as of now. Internal challenge is a facsimile of competition; both drive the world as we know it, both are perpetuated our technological revolution. Not only does click and build software inhibit imagination, but it does not proclaim ‘I did it’; your tears of joy will be diminutive and obscure compared to your explosion of triumph when finishing something you actually created.
Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.