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Geek Culture / mmog maker

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dark donkey
18
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Joined: 4th May 2006
Location:
Posted: 3rd Dec 2006 20:47
Hi, i just found out about this peice of software that can mmog's without codeing, but what do you think of it i might but it but no way give up learning dbpro. The link is www.realmcrafter.com. It's ment to have all mmog features like weather able to see other players and stuff like that, but do you think its value for money.

thanks!

CJD
18
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Joined: 15th Mar 2006
Location:
Posted: 3rd Dec 2006 20:53
You're never going to make good, unique games without coding something original. The second thing about this particular type of software is that you're unlikely to get 10 people playing your game let alone hundreds or thousands. Not your fault, just there are guaranteed to be better games out there.

DBPRO newbie
dark donkey
18
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Joined: 4th May 2006
Location:
Posted: 3rd Dec 2006 21:43
Quote: "You're never going to make good, unique games without coding something"


im not going to stop learning dbpro, i have asked ther support if any one has made a game with it with other 100 people but im just waiting for a reply. Also now what youv said i think ill go wast some cash on more usless software, actUALLY I COULD DO WITH A BETTER MODELING PROGRAM

Glorfon
18
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Joined: 29th Oct 2006
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Posted: 3rd Dec 2006 21:57
the best modeling soft ware I know is anim8or(mostly cause it's free) You can get it at anim8or.com

Not nothing! anything but nothing!
Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 3rd Dec 2006 22:08
anim8or is only good for beginners, once you are proficient with it It's a lot slower than any other modeling software out there.

jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 3rd Dec 2006 23:16
how so? i feel that im pretty proficient at modeling, and i still use anim8tor because i think its one of the fastest ways to model something... other programs such as blender and milkshape take me forever to model anything decent...


forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
forum.thegamecreators.com/?m=forum_view&t=91115&b=32
Hobgoblin Lord
19
Years of Service
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 3rd Dec 2006 23:49
I use anim8or most of the time, it does have a few weak ares like no Booleans since it is a surface modeller. and it annoys the crap out of me that you cant hold down shift to keep selecting faces. and cutting a face will cut all the way through a model. Still for the price you can't beat it.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Profit
18
Years of Service
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Joined: 19th Feb 2006
Location: United States
Posted: 4th Dec 2006 00:05
I was never able to export bone animations from anim8or. Has this changed?

common people are walking in line.

Mitsu Fly Ride.
The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 4th Dec 2006 00:09
Quote: "the best modeling soft ware I know is anim8or"


Um... anim8or aint that great. I know it's a question of opinion but still, it's a fact that there are many better programs out there.

Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 4th Dec 2006 02:25
Quote: "the best modeling soft ware I know is anim8or(mostly cause it's free) You can get it at anim8or.com"

I wouldn't begin to think of Anim8or as being the best at anything... but it's 100% free to use, which makes it great. Blender is far more advanced than Anim8or, but in the same hand, it's far more complex and difficult to master. Obviously if you drop a few grand on proper modeling software, like Max or something, then the results will run circles around Anim8or. But that being said, Anim8or isn't terrible software, not by any means. With a poly limit in DBP, you can't properly utilize anything of super high visual quality anyway (and if I'm wrong, please explain how... I've been asking that forever now!). If you could, a bunch of us would be using Poser . Anim8or is great for whipping together fast 3D models and slapping some textures on them. I wouldn't use it for an FMV or anything, not without a decent codec library, but still, I dig Anim8or.


"In an interstellar burst, I'm back to save the universe"
The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 4th Dec 2006 02:28
Quote: "but it's 100% free to use, which makes it great"


Absolutely true. Don't get me wrong guys, I used to use anim8or for awhile too, but the fact that I'm trying to specialize in animation (opposed to modeling and whatnot) it didn't really float my boat.

alex 1337
User Banned
Posted: 4th Dec 2006 02:37
Realm Crafter is a good piece of software. I bought it about a year ago and I used one of my computers as a server. I had like 50 people in 1 map for a month and I even had a system for getting payments to play like WOW.
Vampiric
18
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Joined: 30th Oct 2006
Location:
Posted: 4th Dec 2006 17:21
50 people in 1 map hardly a mmorpg

All bow down to evil
dark donkey
18
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Joined: 4th May 2006
Location:
Posted: 4th Dec 2006 18:06 Edited at: 4th Dec 2006 21:05
i dont really need a modeler just an easy to learn and use animating program i can model stuff in wings3d, about realm crafter could i have a server not on my pc so it dosent have to be on all the time (big electricity bill).

Grog Grueslayer
Valued Member
19
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Joined: 30th May 2005
Playing: Green Hell
Posted: 4th Dec 2006 19:23
Quote: "i have asked ther support if any one has made a game with it with other 100 people but im just waiting for a reply. "


I don't know about you but any company that shows errors in their program on screenshots isn't worthy enough to buy.



Notice in the lower left and lower right corners of this screenshot. Those bars aren't suppose to go that far out or be that wide... their not even aligned properly.
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 5th Dec 2006 02:17 Edited at: 5th Dec 2006 03:07
Personally, I cannot express my discontent with "Click and Build" software (and to the first person that mentions my affiliation with FPSC, kindly note that my interaction with the software generally is on the ‘scripting’ side, not with the program.) These facile interfaces negate the advancements made in a given genera and obstruct the user from achieving his dream. There are innumerable possibilities that can be obtained via programming, ideas unexplored; but to sit there, conforming to an antiquated piece of software that is tyranny.

In a programming class a few years back, a fellow student shunned me for being over elaborate with a Text Adventure engine. I had lead astray from the majority of the class, implementing textual command interpretation as the primary difference, but I also incorporated latent features including an inventory and object interaction. Heck, if I had worked with it a bit longer, I probably could have removed the few final methods running in the if then tree, and separated the map information from the engine. And the fellow students remark was “Why does it matter, do you not know what you are doing has already been done before. Why would you waste your time on something so insignificant?”

Because I can. If no one ever challenged themselves, where do you think we would be as of now. Internal challenge is a facsimile of competition; both drive the world as we know it, both are perpetuated our technological revolution. Not only does click and build software inhibit imagination, but it does not proclaim ‘I did it’; your tears of joy will be diminutive and obscure compared to your explosion of triumph when finishing something you actually created.



Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.
alex 1337
User Banned
Posted: 5th Dec 2006 03:41
Quote: "Notice in the lower left and lower right corners of this screenshot. Those bars aren't suppose to go that far out or be that wide... their not even aligned properly."


That is a user made bar so whoever made it, did not align the hud right. The defaults work perfectly.
Grog Grueslayer
Valued Member
19
Years of Service
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Joined: 30th May 2005
Playing: Green Hell
Posted: 5th Dec 2006 05:47
Quote: "That is a user made bar so whoever made it, did not align the hud right. The defaults work perfectly."


The screenshots are there to show off the engine... if they want to encourage people to buy it they need to keep 2nd rate material out of the "lookie what our program can do" gallery.
Chily Dog
20
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Joined: 6th Nov 2004
Location: U.S.A.
Posted: 5th Dec 2006 08:13
Quote: "actUALLY I COULD DO WITH A BETTER MODELING PROGRAM"


I'm in the same boat. Has anyone tried the modeling programs offered here, gameSpace and 3D canvas? It's really hard to determine if a modeler is any good because it seems like you have to learn so much about how to use it before you can truly evaluate it.
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Dec 2006 08:17
even if you outgrow milkshape as your first modeler it pays for itself with conversion.
It then becomes another backup plan for conversion.
$20 US is not so shabby.

3d canvas can be a little slow if on older computers but shines a bit more with a decent machine.
It has a very cool uv mapping feature thats well documented with tutorials.

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