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Geek Culture / serial numbers for your game.

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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 6th Dec 2006 04:26
Heres a tricky one.

once you have built your password controller with black and white lists, post some black ones on the internet on another site you control, not only do you automatically turn off machines with people who try to use them but you get the ip address of the fool whos trying to stuff you around and a mac address if you want from there as well.

Basically posting black numbers will get fed around most other sites until they realize it doesnt work.

The other aspect to your game is to not give the information straight away its a black number.
In about 15 minutes, (just enough to get into it) of playing have the whole game crumble to a heap or make every monster have unlimited hit points.

Not only do you frustrate the cheater / player who's trying to cheat, but you also control black numbers within your software package.

haha.

Torsten Sorensen
19
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Joined: 23rd Oct 2005
Location: Seattle, WA
Posted: 6th Dec 2006 05:21
That would be pretty funny.

Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 6th Dec 2006 09:33
Nice one indi. Yeah, Operation Flashpoint employed a similar standard where the game would become unplayable. Apparently vehicles start falling through the map floor, emptying clips into people at point blank range did nothing, grenades exploded as soon as they were launched etc. But the game keeps running, so the player doesn't know its gonna be crap for quite a while ... meaning they have to invest at least an hour of their time each time they use a fake serial before they find out if it'll work or not.


Oraculaca
21
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Joined: 6th Jan 2003
Location: Scotland
Posted: 6th Dec 2006 09:36
Quote: "Apparently vehicles start falling through the map floor, emptying clips into people at point blank range did nothing, grenades exploded as soon as they were launched etc"


BF2 does that as standard and its nothing to do with copy protection

Agent Dink
20
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Joined: 30th Mar 2004
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Posted: 6th Dec 2006 09:45
Never had that happen to me in BF2 lol. It would be funny to see though.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Oraculaca
21
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Joined: 6th Jan 2003
Location: Scotland
Posted: 6th Dec 2006 10:12
Im only kidding. It is kind of buggy though.

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 6th Dec 2006 11:54
lol I like that idea of black & white lists.
for applications could throw in random crashes, so they just think the app is useless; but in the crash log info with a string like "try hacking again dumbass, it's your strong suit!"

Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 6th Dec 2006 13:56 Edited at: 6th Dec 2006 14:00
I believe a Spryo game did something like this, with 'no-cd' cracks. It was like "Spyro:year of the dragon" for PC (or something along those lines)

The game had some pretty clever tricks up its sleeve to stop crackers; it would read data from itself, to ensure that CD protection was still intact. If it wasn't, it would still run, but objects and powerups etc. would disappear from the game, making it completely unplayable; which made playing without a CD a nightmare.

If I remember correctly, it took a good few months before someone found a way around it (which actually worked)

EDIT: It wasn't for PC, it was for PS1. Here's a link to the Gamasutra article: http://www.gamasutra.com/features/20011017/dodd_01.htm

I just love this image


indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 6th Dec 2006 14:11
haha awesome dave.. I must tap that into my NPCS

Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 6th Dec 2006 17:27
Really interesting article, provides a lot of insight in how cracks work, and more importantly, how they could be prevented

Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 6th Dec 2006 17:47
Quote: "the cracking group who produced the working patch for YOTD, even thanked the "Sony coders" who added such interesting protection to the game."

rofl!

One man, one lawnmower, plenty of angry groundhogs.
_Nemesis_
21
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Joined: 9th Nov 2003
Location: Liverpool, UK
Posted: 6th Dec 2006 20:19
Red Alert does something similar. We were trying it at a LAN Party when suddenly all of my opponent's vehicles and units exploded spontaneously after about fifteen seconds. Hilarious but annoying!

[url="http://www.devhat.net"]www.devhat.net[/url] :: Devhat IRC Network.
Current Project: ASP Content Management System
El Goorf
18
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Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 7th Dec 2006 18:06
lol @ the bf2 comment, its so true
Zappo
Valued Member
20
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Joined: 27th Oct 2004
Location: In the post
Posted: 8th Dec 2006 14:54
I believe some CD writing software (possibly CDRWin?) did something similar. They released lots of fake serials onto the Web, all of which broke it in some subtle way. If I remember correctly from what I read, it was usually something at the very end of the burning process (leadin/leadout probably) so cracked versions resulted in lots of coasters. A great idea.
Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 8th Dec 2006 15:51
@Nemesis: I think thats a bug rather than a feature. It does that in Generals anyway, when both my friend and I had legal copies...

_Nemesis_
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Joined: 9th Nov 2003
Location: Liverpool, UK
Posted: 8th Dec 2006 17:37
Quote: "@Nemesis: I think thats a bug rather than a feature. It does that in Generals anyway, when both my friend and I had legal copies..."


I believe that's something different, this is definitely in there to stop piracy. Occurs if you use certain cracks etc. Unfortunately, for the guy who left his cd at home and with everyone else on the network using the version that isn't tolerant to these cracks he suffered.

[url="http://www.devhat.net"]www.devhat.net[/url] :: Devhat IRC Network.
Current Project: ASP Content Management System
Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 8th Dec 2006 18:43
Ah, ok. General's general network capabilities aren't very good anyway, like you and a mate are busy hammering the crap out of a few hard AI players, and the connection dies for no reason. On a wired 1 Gig connection.

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