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FPSC Classic Scripts / FPI Script command to play a sound?

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Foxhound7
18
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Joined: 19th May 2006
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Posted: 7th Dec 2006 21:25
Can anyone tell me what I need to put into the coward script to make the NPC play a sound when he runs away?

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xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Dec 2006 21:43 Edited at: 7th Dec 2006 21:44
sound=audiobank\user\your_sound.wav

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Foxhound7
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Posted: 7th Dec 2006 21:45
I tried that one but the guy just stands there doing nothing...here's my script


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vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 7th Dec 2006 21:46
after the 'runfore=10' statement, you could put '3dsound=<filename for the sound>', this may work but i haven't tried it

so what's the job?
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 7th Dec 2006 22:02
It works for me. Are you sure you are calling the right sound and that it actually exist there?

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Foxhound7
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Posted: 7th Dec 2006 22:48
I tried that but he still just stands there...any other ideas?

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Dark Sector
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Posted: 7th Dec 2006 22:50
Is the sound file the correct format

Gameing is Life....
Foxhound7
18
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Joined: 19th May 2006
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Posted: 7th Dec 2006 22:54
it's a .wav file

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