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FPSC Classic Models and Media / curved walls crumble/destroy

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Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 11th Dec 2006 05:31
Can you make a curved wall that will destroy when shot at?

rolfy
18
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Joined: 23rd Jun 2006
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Posted: 11th Dec 2006 05:39
I would think so,so long as its dynamic.
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 11th Dec 2006 05:39
You can make them as a wall entity with Signs.

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 11th Dec 2006 05:43
Quote: "You can make them as a wall entity with Signs."

Yes but not in curved wall, I can't find it if you can?
I see in a stwall but not curved wall.

rolfy
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Posted: 11th Dec 2006 05:54 Edited at: 11th Dec 2006 06:04
Candle,I dont use signs,but if you take the .x for any curved wall in sci-fi segments and run it through entity maker,or signs, make it a dynamic entity.
Put destroy/crumble in AI destroy box,set strength low enough and explodeable to yes you should get the result you want.
You may be better to copy the fpe from something already explodable like a crate,there may already be a wall like this, or whatever and change the debris shape.
You will find the .x for segments in the meshbank e.g.
meshbank/scifi/moonbase/rooms/armoury/curvedwall_MID_a.X
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 11th Dec 2006 06:04 Edited at: 11th Dec 2006 06:44
Thanks I will try that .

Got it to work , thanks again.

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 11th Dec 2006 07:11
Cool...now I know how to do it.

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 11th Dec 2006 08:05
Thats what mine look like when done




rolfy
18
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Joined: 23rd Jun 2006
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Posted: 11th Dec 2006 11:28
Well done,I checked out your streaming tv it's pretty cool.
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 11th Dec 2006 22:09
Thanks rolfy. I work on that a lot to get it working good.

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