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Newcomers DBPro Corner / Space Simulation

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Ford
21
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Joined: 26th Apr 2003
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Posted: 27th Apr 2003 21:18
What is the best way of creating a 3D Level for a space simulation, i have tried the Sphere method and turned it inside out but have had problems with the texturing of the Sphere, and it dosn't appear to be very big either even at nearly 5000 in size. Surely there must be another way to create an Enviroment for this type of game any good sugestions.
BatVink
Moderator
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Apr 2003 22:25
Keep the sphere centred on your camera, then you'll never reach the end of your universe.

Check out Google with the word "Skybox" for more info.

Thanks in advance.
All the Best,
StevieVee
Scorpyo
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Location: italy
Posted: 28th Apr 2003 00:53
uurrghh..!!!5000, i made mine 3000000 units
BatVink
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Posted: 28th Apr 2003 01:41
But if it's so large, you can't use fog effects. Set the size of your skybox to something near your fogging requirements, and you can have a skybox and distance fogging.

Thanks in advance.
All the Best,
StevieVee
Scorpyo
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Posted: 28th Apr 2003 19:37
Fog..? in deep space?
IanM
Retired Moderator
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Location: In my moon base
Posted: 28th Apr 2003 19:42
Dust clouds (nebula)? Atmosphere?
Scorpyo
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Location: italy
Posted: 28th Apr 2003 23:55
Dust and gas and nebulas are not diffused as DB fog , but rather gathered in clouds
IanM
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Posted: 28th Apr 2003 23:59
Unless you're flying through them
Pincho Paxton
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Posted: 29th Apr 2003 00:25
You need a massive skysphere like was previously said. The dust is transparent plains, boxes or spheres, I prefer boxes myself. The texture on the universe should be huge. 1024*512 or 1024*1024 that keeps the stars sharp, and tiny. I've already done all this previously so I know that it all works, and is very fast.
Scorpyo
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Location: italy
Posted: 29th Apr 2003 12:37
sure IanM, that doesn't mean you must keep fog on all the time... as soon as you're approaching your gas cloud you could simply start a fog on-fog distance decrease routine to simulate your passage through the cloud.
the problem is how to make a credible gas cloud floating somewhere in front of you when you're out of it.
Danmatsuma
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Joined: 2nd Mar 2003
Location: Australia
Posted: 29th Apr 2003 12:57
I'd use a billboard for that, proximity to the billboard activates fog routines. The billboard depicts a nebula/cloud or whatever Make it in 3 layers (3 plain objects) and make them drift against eachother to give a parallax effect could look cool too.

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Dave J
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Location: Secret Military Pub, Down Under
Posted: 29th Apr 2003 17:04
When I created my space sim I used a sky sphere (not effected by fog) at about 5000 units also and turned on a black fog with a distance of 4000. The ships would seem to gradually come into view without any 'visible' fog and just the skysphere behind it. Worked farily well, if your skysphere isn't big enough then you should consider scaling down your ships.

"Computers are useless they can only give you answers."

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